Expand room generation fidelity and magic item actions
This commit is contained in:
@@ -15,11 +15,13 @@ export type ContentReferenceType =
|
||||
export type ContentReference = {
|
||||
type: ContentReferenceType;
|
||||
id: string;
|
||||
quantity?: number;
|
||||
};
|
||||
|
||||
export type RuleEffectType =
|
||||
| "gain-xp"
|
||||
| "gain-gold"
|
||||
| "gain-silver"
|
||||
| "heal"
|
||||
| "take-damage"
|
||||
| "modify-shift"
|
||||
@@ -39,6 +41,8 @@ export type RuleEffectTarget = "self" | "enemy" | "room" | "campaign";
|
||||
export type RuleEffect = {
|
||||
type: RuleEffectType;
|
||||
amount?: number;
|
||||
diceKind?: DiceKind;
|
||||
rollCount?: number;
|
||||
statusId?: string;
|
||||
target?: RuleEffectTarget;
|
||||
referenceId?: string;
|
||||
|
||||
Reference in New Issue
Block a user