Expand room generation fidelity and magic item actions
This commit is contained in:
@@ -123,6 +123,7 @@ export function createStartingAdventurer(
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stored: [],
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currency: {
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gold: 0,
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silver: 0,
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},
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rationCount: 3,
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lightSources: [makeInventoryEntry("item.lantern")],
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@@ -7,6 +7,12 @@ import type {
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import type { AdventurerState, CombatState, CombatantState } from "@/types/state";
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import type { LogEntry } from "@/types/rules";
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import {
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INSIGHTFUL_COMBAT_STATUS_ID,
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SLEEPING_STATUS_ID,
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consumeWardReduction,
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consumeStatusValue,
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} from "./magicItems";
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import { roll2D6, type DiceRoller } from "./dice";
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export type ResolvePlayerAttackOptions = {
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@@ -138,9 +144,11 @@ export function resolvePlayerAttack(
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}
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const roll = roll2D6(options.roller);
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const insightfulBonus = consumeStatusValue(combat.player.statuses, INSIGHTFUL_COMBAT_STATUS_ID);
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const accuracy =
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(roll.total ?? 0) +
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combat.player.precision +
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insightfulBonus +
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(manoeuvre.precisionModifier ?? 0);
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const targetNumber = BASE_TARGET_NUMBER + (target.armourValue ?? 0);
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const hit = accuracy >= targetNumber;
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@@ -207,15 +215,42 @@ export function resolveEnemyTurn(
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throw new Error("No living enemies are available to act.");
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}
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const sleptThroughTurn = consumeStatusValue(attacker.statuses, SLEEPING_STATUS_ID) > 0;
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if (sleptThroughTurn) {
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combat.actingSide = "player";
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combat.round += 1;
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const logEntries: LogEntry[] = [
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createLogEntry(
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`${combat.id}.enemy.${combat.combatLog.length + 1}`,
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at,
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`${attacker.name} sleeps through the turn.`,
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[attacker.id, combat.player.id],
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),
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];
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combat.combatLog.push(...logEntries);
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return {
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combat,
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logEntries,
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defeatedEnemyIds: [],
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combatEnded: false,
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};
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}
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const roll = roll2D6(options.roller);
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const armourValue = getPlayerArmourValue(options.content, options.adventurer);
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const accuracy = (roll.total ?? 0) + attacker.precision;
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const targetNumber = BASE_TARGET_NUMBER + armourValue;
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const hit = accuracy >= targetNumber;
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const rawDamage = hit ? Math.max(1, 1 + attacker.discipline) : 0;
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const damageReduction = hit ? consumeWardReduction(combat.player.statuses) : 0;
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const damage = hit ? Math.max(0, rawDamage - damageReduction) : 0;
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if (hit) {
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combat.player.hpCurrent = Math.max(0, combat.player.hpCurrent - rawDamage);
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combat.player.hpCurrent = Math.max(0, combat.player.hpCurrent - damage);
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}
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combat.lastRoll = roll;
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@@ -227,7 +262,7 @@ export function resolveEnemyTurn(
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`${combat.id}.enemy.${combat.combatLog.length + 1}`,
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at,
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hit
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? `${attacker.name} attacks ${combat.player.name}, rolls ${roll.total}, and deals ${rawDamage} damage.`
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? `${attacker.name} attacks ${combat.player.name}, rolls ${roll.total}, and deals ${damage} damage${damageReduction > 0 ? ` after resistance reduces it by ${damageReduction}` : ""}.`
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: `${attacker.name} attacks ${combat.player.name}, rolls ${roll.total}, and misses.`,
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[attacker.id, combat.player.id],
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),
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@@ -0,0 +1,71 @@
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import type { RoomState, RunState, StatusInstance } from "@/types/state";
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export const AMULET_RESISTANCE_STATUS_ID = "status.amulet-of-resistance";
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export const AMULET_FIRE_RESISTANCE_STATUS_ID = "status.amulet-of-fire-resistance";
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export const INSIGHTFUL_COMBAT_STATUS_ID = "status.insightful-combat";
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export const SLEEPING_STATUS_ID = "status.sleeping";
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function findCarriedEntry(run: RunState, definitionId: string) {
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return run.adventurerSnapshot.inventory.carried.find((entry) => entry.definitionId === definitionId);
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}
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export function getCarriedItemCount(run: RunState, definitionId: string) {
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return findCarriedEntry(run, definitionId)?.quantity ?? 0;
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}
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export function consumeCarriedItem(run: RunState, definitionId: string, quantity = 1) {
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const existing = findCarriedEntry(run, definitionId);
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if (!existing || existing.quantity < quantity) {
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throw new Error(`No carried ${definitionId} is available to consume.`);
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}
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existing.quantity -= quantity;
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if (existing.quantity === 0) {
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const index = run.adventurerSnapshot.inventory.carried.indexOf(existing);
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run.adventurerSnapshot.inventory.carried.splice(index, 1);
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}
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}
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export function hasStatus(statuses: StatusInstance[], statusId: string) {
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return statuses.some((status) => status.id === statusId);
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}
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export function addStatus(statuses: StatusInstance[], status: StatusInstance) {
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if (!hasStatus(statuses, status.id)) {
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statuses.push(status);
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}
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}
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export function consumeStatusValue(statuses: StatusInstance[], statusId: string) {
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const index = statuses.findIndex((status) => status.id === statusId);
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if (index === -1) {
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return 0;
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}
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const [removed] = statuses.splice(index, 1);
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return removed?.value ?? 0;
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}
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export function consumeWardReduction(statuses: StatusInstance[]) {
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return (
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consumeStatusValue(statuses, AMULET_RESISTANCE_STATUS_ID) +
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consumeStatusValue(statuses, AMULET_FIRE_RESISTANCE_STATUS_ID)
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);
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}
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export function revealHiddenObjects(room: RoomState) {
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const hiddenObjects = room.objects.filter((object) => object.hidden);
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hiddenObjects.forEach((object) => {
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object.hidden = false;
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});
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if (hiddenObjects.length > 0) {
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room.discovery.searched = true;
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}
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return hiddenObjects;
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}
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@@ -0,0 +1,319 @@
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import { describe, expect, it } from "vitest";
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import { sampleContentPack } from "@/data/sampleContentPack";
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import { createStartingAdventurer } from "./character";
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import { createRoomStateFromTemplate } from "./rooms";
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import { resolveRoomObject, searchRoom } from "./roomObjects";
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import { createRunState } from "./runState";
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function createAdventurer() {
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return createStartingAdventurer(sampleContentPack, {
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name: "Aster",
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weaponId: "weapon.short-sword",
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armourId: "armour.leather-vest",
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scrollId: "scroll.lesser-heal",
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});
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}
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function createSequenceRoller(values: number[]) {
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let index = 0;
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return () => {
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const next = values[index] ?? values.at(-1) ?? 1;
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index += 1;
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return next;
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};
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}
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describe("room objects", () => {
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it("seeds room objects from searchable room templates", () => {
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const room = createRoomStateFromTemplate(
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sampleContentPack,
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"room.level1.test",
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1,
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"room.level1.normal.abandoned-guard-post",
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);
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expect(room.objects.length).toBeGreaterThan(0);
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expect(room.objects.some((object) => object.objectType === "container")).toBe(true);
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expect(room.objects[0]?.sourceTableCode).toBe("PT1");
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});
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it("reveals hidden objects when the room is searched", () => {
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const run = createRunState({
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content: sampleContentPack,
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campaignId: "campaign.1",
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adventurer: createAdventurer(),
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});
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const room = createRoomStateFromTemplate(
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sampleContentPack,
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"room.level1.test",
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1,
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"room.level1.large.dormitory",
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);
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const hiddenObject = room.objects.find((object) => object.hidden);
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expect(hiddenObject).toBeDefined();
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const result = searchRoom(run, room, "2026-03-18T21:00:00.000Z");
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expect(result.room.discovery.searched).toBe(true);
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expect(result.room.objects.every((object) => object.hidden !== true)).toBe(true);
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expect(result.logEntries[0]?.text).toContain("reveals");
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});
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it("supports multiple codex-aligned objects in a single room", () => {
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const room = createRoomStateFromTemplate(
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sampleContentPack,
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"room.level1.test",
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1,
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"room.level1.large.crate-store",
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);
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expect(room.objects).toEqual(
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expect.arrayContaining([
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expect.objectContaining({ sourceTableCode: "TCT1" }),
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expect.objectContaining({ sourceTableCode: "SECT1", hidden: true }),
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]),
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);
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});
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it("assigns codex magical interaction tables to more Level 1 rooms", () => {
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const temple = createRoomStateFromTemplate(
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sampleContentPack,
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"room.level1.test",
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1,
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"room.level1.large.temple",
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);
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const library = createRoomStateFromTemplate(
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sampleContentPack,
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"room.level1.test.library",
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1,
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"room.level1.large.library",
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);
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expect(temple.objects).toEqual(
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expect.arrayContaining([expect.objectContaining({ sourceTableCode: "MA1" })]),
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);
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expect(library.objects).toEqual(
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expect.arrayContaining([expect.objectContaining({ sourceTableCode: "SCT1" })]),
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);
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});
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it("resolves chained codex follow-up tables into actual carried loot", () => {
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const run = createRunState({
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content: sampleContentPack,
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campaignId: "campaign.1",
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adventurer: createAdventurer(),
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});
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const room = createRoomStateFromTemplate(
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sampleContentPack,
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"room.level1.test",
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1,
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"room.level1.normal.guard-post",
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);
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room.objects.forEach((object) => {
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object.hidden = false;
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});
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const chest = room.objects.find((object) => object.sourceTableCode === "CT1");
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expect(chest).toBeDefined();
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const result = resolveRoomObject({
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content: sampleContentPack,
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run,
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room,
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objectId: chest!.id,
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at: "2026-03-18T21:02:00.000Z",
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roller: createSequenceRoller([4, 6, 1, 1]),
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});
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expect(result.logEntries.some((entry) => entry.text.includes("Follow-up roll"))).toBe(true);
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expect(run.adventurerSnapshot.inventory.carried).toEqual(
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expect.arrayContaining([
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expect.objectContaining({ definitionId: "scroll.balance" }),
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expect.objectContaining({ definitionId: "item.half-copper-pendant" }),
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]),
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);
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});
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it("repeats follow-up table rolls when the codex entry calls for multiples", () => {
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const run = createRunState({
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content: sampleContentPack,
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campaignId: "campaign.1",
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adventurer: createAdventurer(),
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});
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const room = createRoomStateFromTemplate(
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sampleContentPack,
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"room.level1.test",
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1,
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"room.level1.normal.mourning-quarters",
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);
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room.objects.forEach((object) => {
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object.hidden = false;
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});
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const corpse = room.objects.find((object) => object.sourceTableCode === "BST2");
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expect(corpse).toBeDefined();
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const result = resolveRoomObject({
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content: sampleContentPack,
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run,
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room,
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objectId: corpse!.id,
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at: "2026-03-19T18:05:00.000Z",
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roller: createSequenceRoller([4, 6, 1, 2, 3]),
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});
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expect(result.logEntries.filter((entry) => entry.text.includes("Follow-up roll")).length).toBe(3);
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expect(run.adventurerSnapshot.inventory.carried).toEqual(
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expect.arrayContaining([
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expect.objectContaining({ definitionId: "item.pearl" }),
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expect.objectContaining({ definitionId: "item.sapphire" }),
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expect.objectContaining({ definitionId: "item.garnet" }),
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]),
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);
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});
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it("awards fixed silver outcomes from codex entries", () => {
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const run = createRunState({
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content: sampleContentPack,
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campaignId: "campaign.1",
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adventurer: createAdventurer(),
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});
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const room = createRoomStateFromTemplate(
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sampleContentPack,
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"room.level1.test",
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1,
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"room.level1.large.dormitory",
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);
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room.objects.forEach((object) => {
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object.hidden = false;
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});
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const pouch = room.objects.find((object) => object.sourceTableCode === "PT2");
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expect(pouch).toBeDefined();
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resolveRoomObject({
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content: sampleContentPack,
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run,
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room,
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objectId: pouch!.id,
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at: "2026-03-19T18:07:00.000Z",
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roller: createSequenceRoller([2, 3]),
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});
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expect(run.adventurerSnapshot.inventory.currency.silver).toBe(25);
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expect(run.silverGained).toBe(25);
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});
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it("resolves dice-based silver and gold rewards from codex entries", () => {
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const run = createRunState({
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content: sampleContentPack,
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campaignId: "campaign.1",
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adventurer: createAdventurer(),
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});
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const room = createRoomStateFromTemplate(
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sampleContentPack,
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"room.level1.test",
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1,
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"room.level1.normal.abandoned-guard-post",
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);
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room.objects.forEach((object) => {
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object.hidden = false;
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});
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const pouch = room.objects.find((object) => object.sourceTableCode === "PT1");
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expect(pouch).toBeDefined();
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resolveRoomObject({
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content: sampleContentPack,
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run,
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room,
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objectId: pouch!.id,
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at: "2026-03-19T18:09:00.000Z",
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roller: createSequenceRoller([4, 5, 6, 2]),
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});
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expect(run.adventurerSnapshot.inventory.currency.silver).toBe(31);
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expect(run.adventurerSnapshot.inventory.currency.gold).toBe(2);
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});
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it("resolves PT2 random gem results through an explicit d3 follow-up table", () => {
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const run = createRunState({
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content: sampleContentPack,
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campaignId: "campaign.1",
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adventurer: createAdventurer(),
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});
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const room = createRoomStateFromTemplate(
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sampleContentPack,
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"room.level1.test",
|
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1,
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"room.level1.large.dormitory",
|
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);
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room.objects.forEach((object) => {
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object.hidden = false;
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});
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const pouch = room.objects.find((object) => object.sourceTableCode === "PT2");
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expect(pouch).toBeDefined();
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resolveRoomObject({
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content: sampleContentPack,
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run,
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room,
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objectId: pouch!.id,
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at: "2026-03-19T18:12:00.000Z",
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roller: createSequenceRoller([4, 6, 3]),
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});
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expect(run.adventurerSnapshot.inventory.currency.gold).toBe(20);
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expect(run.adventurerSnapshot.inventory.carried).toEqual(
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expect.arrayContaining([expect.objectContaining({ definitionId: "item.garnet" })]),
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);
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});
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it("resolves a room object into loot or damage", () => {
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const run = createRunState({
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content: sampleContentPack,
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campaignId: "campaign.1",
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adventurer: createAdventurer(),
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});
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const room = createRoomStateFromTemplate(
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sampleContentPack,
|
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"room.level1.test",
|
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1,
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"room.level1.large.crate-store",
|
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);
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room.objects.forEach((object) => {
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object.hidden = false;
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});
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const container = room.objects.find((object) => object.objectType === "container");
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expect(container).toBeDefined();
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const result = resolveRoomObject({
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content: sampleContentPack,
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run,
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room,
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objectId: container!.id,
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at: "2026-03-18T21:01:00.000Z",
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roller: () => 6,
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});
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expect(result.object.interacted).toBe(true);
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expect(result.object.resolutionLabel).toBe("Garnet Ring and coins");
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expect(run.adventurerSnapshot.inventory.carried).toEqual(
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expect.arrayContaining([expect.objectContaining({ definitionId: "item.garnet-ring" })]),
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||||
);
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expect(result.logEntries[0]?.text).toContain("Rolled");
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expect(result.logEntries[1]?.text).toContain("Garnet Ring and coins");
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});
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});
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@@ -0,0 +1,535 @@
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||||
import { findTableByCode } from "@/data/contentHelpers";
|
||||
import type { ContentPack, RoomObjectTemplate, RoomTemplate } from "@/types/content";
|
||||
import type { InventoryEntry, RoomObjectState, RoomState, RunState } from "@/types/state";
|
||||
import type { ContentReference, LogEntry, RuleEffect } from "@/types/rules";
|
||||
|
||||
import type { DiceRoller } from "./dice";
|
||||
import { rollDice } from "./dice";
|
||||
import { consumeWardReduction } from "./magicItems";
|
||||
import { lookupTable } from "./tables";
|
||||
|
||||
export type SearchRoomResult = {
|
||||
run: RunState;
|
||||
room: RoomState;
|
||||
logEntries: LogEntry[];
|
||||
};
|
||||
|
||||
export type ResolveRoomObjectOptions = {
|
||||
content: ContentPack;
|
||||
run: RunState;
|
||||
room: RoomState;
|
||||
objectId: string;
|
||||
at?: string;
|
||||
roller?: DiceRoller;
|
||||
};
|
||||
|
||||
export type ResolveRoomObjectResult = {
|
||||
run: RunState;
|
||||
room: RoomState;
|
||||
object: RoomObjectState;
|
||||
logEntries: LogEntry[];
|
||||
};
|
||||
|
||||
function createLogEntry(
|
||||
id: string,
|
||||
at: string,
|
||||
type: LogEntry["type"],
|
||||
text: string,
|
||||
relatedIds?: string[],
|
||||
): LogEntry {
|
||||
return {
|
||||
id,
|
||||
at,
|
||||
type,
|
||||
text,
|
||||
relatedIds,
|
||||
};
|
||||
}
|
||||
|
||||
function getTemplateText(template: RoomTemplate) {
|
||||
return `${template.title} ${template.text ?? ""} ${template.encounterText ?? ""}`.toLowerCase();
|
||||
}
|
||||
|
||||
function createObjectState(
|
||||
templateId: string,
|
||||
index: number,
|
||||
object: RoomObjectTemplate,
|
||||
): RoomObjectState {
|
||||
return {
|
||||
id: `${templateId}.object.${index + 1}`,
|
||||
objectType: object.objectType,
|
||||
title: object.title,
|
||||
sourceTableCode: object.sourceTableCode,
|
||||
interacted: false,
|
||||
resolved: false,
|
||||
hidden: object.hidden ?? false,
|
||||
searchable:
|
||||
object.searchable ?? (object.objectType === "container" || object.objectType === "corpse"),
|
||||
notes: object.notes,
|
||||
};
|
||||
}
|
||||
|
||||
function createHeuristicObjects(template: RoomTemplate): RoomObjectState[] {
|
||||
const text = getTemplateText(template);
|
||||
const objects: RoomObjectState[] = [];
|
||||
|
||||
const pushObject = (
|
||||
objectType: RoomObjectState["objectType"],
|
||||
title: string,
|
||||
options?: Partial<RoomObjectState>,
|
||||
) => {
|
||||
objects.push({
|
||||
id: `${template.id}.object.${objects.length + 1}`,
|
||||
objectType,
|
||||
title,
|
||||
interacted: false,
|
||||
searchable: objectType === "container" || objectType === "corpse",
|
||||
hidden: objectType === "container" && template.tags.includes("search"),
|
||||
resolved: false,
|
||||
...options,
|
||||
});
|
||||
};
|
||||
|
||||
if (text.includes("chest") || text.includes("crate") || text.includes("search")) {
|
||||
pushObject("container", "Searchable Cache", {
|
||||
sourceTableCode: "CT1",
|
||||
});
|
||||
}
|
||||
|
||||
if (text.includes("corpse") || text.includes("body")) {
|
||||
pushObject("corpse", "Fallen Body", {
|
||||
sourceTableCode: "BST1",
|
||||
});
|
||||
}
|
||||
|
||||
if (template.tags.includes("hazard")) {
|
||||
pushObject("hazard", "Room Hazard", {
|
||||
hidden: false,
|
||||
searchable: false,
|
||||
sourceTableCode: "L1TR",
|
||||
notes: "This danger triggers when you meddle with the room.",
|
||||
});
|
||||
}
|
||||
|
||||
if (text.includes("altar")) {
|
||||
pushObject("altar", "Strange Altar", {
|
||||
hidden: false,
|
||||
searchable: false,
|
||||
sourceTableCode: "URL1",
|
||||
notes: "The altar seems important and can be inspected.",
|
||||
});
|
||||
}
|
||||
|
||||
if (text.includes("prisoner")) {
|
||||
pushObject("quest", "Possible Prisoner", {
|
||||
hidden: true,
|
||||
searchable: true,
|
||||
sourceTableCode: "ENP1",
|
||||
notes: "Searching may uncover a captive or hidden stash.",
|
||||
});
|
||||
}
|
||||
|
||||
return objects;
|
||||
}
|
||||
|
||||
export function createRoomObjectsFromTemplate(template: RoomTemplate): RoomObjectState[] {
|
||||
if (template.objects?.length) {
|
||||
return template.objects.map((object, index) => createObjectState(template.id, index, object));
|
||||
}
|
||||
|
||||
return createHeuristicObjects(template);
|
||||
}
|
||||
|
||||
function awardEntry(run: RunState, definitionId: string, quantity = 1) {
|
||||
const existing = run.adventurerSnapshot.inventory.carried.find(
|
||||
(entry) => entry.definitionId === definitionId,
|
||||
);
|
||||
|
||||
if (existing) {
|
||||
existing.quantity += quantity;
|
||||
return;
|
||||
}
|
||||
|
||||
run.adventurerSnapshot.inventory.carried.push({
|
||||
definitionId,
|
||||
quantity,
|
||||
} satisfies InventoryEntry);
|
||||
}
|
||||
|
||||
function isAwardableReferenceType(referenceType: ContentReference["type"]) {
|
||||
return ["item", "potion", "scroll", "armour", "weapon"].includes(referenceType);
|
||||
}
|
||||
|
||||
function applyRuleEffect(
|
||||
run: RunState,
|
||||
effect: RuleEffect,
|
||||
roller?: DiceRoller,
|
||||
): { gold: number; silver: number; items: number; damage: number; healing: number } {
|
||||
const rolledAmount =
|
||||
effect.diceKind
|
||||
? Array.from({ length: effect.rollCount ?? 1 }, () => {
|
||||
const roll = rollDice(effect.diceKind!, roller);
|
||||
return roll.modifiedTotal ?? roll.total ?? 0;
|
||||
}).reduce((total, value) => total + value, 0)
|
||||
: 0;
|
||||
const amount = (effect.amount ?? 0) + rolledAmount;
|
||||
|
||||
switch (effect.type) {
|
||||
case "gain-gold": {
|
||||
run.adventurerSnapshot.inventory.currency.gold += amount;
|
||||
run.goldGained += amount;
|
||||
return { gold: amount, silver: 0, items: 0, damage: 0, healing: 0 };
|
||||
}
|
||||
case "gain-silver": {
|
||||
run.adventurerSnapshot.inventory.currency.silver += amount;
|
||||
run.silverGained += amount;
|
||||
return { gold: 0, silver: amount, items: 0, damage: 0, healing: 0 };
|
||||
}
|
||||
case "take-damage": {
|
||||
const prevented = consumeWardReduction(run.adventurerSnapshot.statuses);
|
||||
run.adventurerSnapshot.hp.current = Math.max(0, run.adventurerSnapshot.hp.current - amount);
|
||||
if (prevented > 0) {
|
||||
run.adventurerSnapshot.hp.current = Math.min(
|
||||
run.adventurerSnapshot.hp.max,
|
||||
run.adventurerSnapshot.hp.current + Math.min(prevented, amount),
|
||||
);
|
||||
}
|
||||
if (run.activeCombat) {
|
||||
run.activeCombat.player.hpCurrent = run.adventurerSnapshot.hp.current;
|
||||
consumeWardReduction(run.activeCombat.player.statuses);
|
||||
}
|
||||
return {
|
||||
gold: 0,
|
||||
silver: 0,
|
||||
items: 0,
|
||||
damage: Math.max(0, amount - prevented),
|
||||
healing: 0,
|
||||
};
|
||||
}
|
||||
case "heal": {
|
||||
const current = run.adventurerSnapshot.hp.current;
|
||||
const max = run.adventurerSnapshot.hp.max;
|
||||
const healed = Math.max(0, Math.min(amount, max - current));
|
||||
run.adventurerSnapshot.hp.current += healed;
|
||||
if (run.activeCombat) {
|
||||
run.activeCombat.player.hpCurrent = run.adventurerSnapshot.hp.current;
|
||||
}
|
||||
return { gold: 0, silver: 0, items: 0, damage: 0, healing: healed };
|
||||
}
|
||||
case "add-item": {
|
||||
if (!effect.referenceId) {
|
||||
return { gold: 0, silver: 0, items: 0, damage: 0, healing: 0 };
|
||||
}
|
||||
|
||||
const quantity = effect.amount ?? 1;
|
||||
awardEntry(run, effect.referenceId, quantity);
|
||||
run.lootedItems.push({
|
||||
definitionId: effect.referenceId,
|
||||
quantity,
|
||||
});
|
||||
return { gold: 0, silver: 0, items: quantity, damage: 0, healing: 0 };
|
||||
}
|
||||
default:
|
||||
return { gold: 0, silver: 0, items: 0, damage: 0, healing: 0 };
|
||||
}
|
||||
}
|
||||
|
||||
function summarizeOutcome(summary: {
|
||||
gold: number;
|
||||
silver: number;
|
||||
items: number;
|
||||
damage: number;
|
||||
healing: number;
|
||||
}) {
|
||||
const parts: string[] = [];
|
||||
|
||||
if (summary.gold > 0) {
|
||||
parts.push(`${summary.gold} gold`);
|
||||
}
|
||||
|
||||
if (summary.silver > 0) {
|
||||
parts.push(`${summary.silver} silver`);
|
||||
}
|
||||
|
||||
if (summary.items > 0) {
|
||||
parts.push(summary.items === 1 ? "1 item" : `${summary.items} items`);
|
||||
}
|
||||
|
||||
if (summary.damage > 0) {
|
||||
parts.push(`${summary.damage} damage`);
|
||||
}
|
||||
|
||||
if (summary.healing > 0) {
|
||||
parts.push(`${summary.healing} HP`);
|
||||
}
|
||||
|
||||
return parts.join(", ");
|
||||
}
|
||||
|
||||
function findTableByReference(content: ContentPack, referenceId: string) {
|
||||
const directMatch = content.tables.find(
|
||||
(table) => table.id === referenceId || table.code === referenceId,
|
||||
);
|
||||
|
||||
return directMatch ?? findTableByCode(content, referenceId);
|
||||
}
|
||||
|
||||
function resolveReferences(options: {
|
||||
content: ContentPack;
|
||||
run: RunState;
|
||||
room: RoomState;
|
||||
object: RoomObjectState;
|
||||
references: ContentReference[];
|
||||
at: string;
|
||||
roller?: DiceRoller;
|
||||
depth: number;
|
||||
}) {
|
||||
const logEntries: LogEntry[] = [];
|
||||
const summary = { gold: 0, silver: 0, items: 0, damage: 0, healing: 0 };
|
||||
|
||||
if (options.depth > 1) {
|
||||
return { logEntries, summary };
|
||||
}
|
||||
|
||||
for (const reference of options.references) {
|
||||
const quantity = reference.quantity ?? 1;
|
||||
|
||||
if (isAwardableReferenceType(reference.type)) {
|
||||
awardEntry(options.run, reference.id, quantity);
|
||||
options.run.lootedItems.push({
|
||||
definitionId: reference.id,
|
||||
quantity,
|
||||
});
|
||||
summary.items += quantity;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (reference.type !== "table") {
|
||||
continue;
|
||||
}
|
||||
|
||||
const table = findTableByReference(options.content, reference.id);
|
||||
|
||||
for (let iteration = 0; iteration < quantity; iteration += 1) {
|
||||
const lookup = lookupTable(table, { roller: options.roller });
|
||||
const total = lookup.roll.modifiedTotal ?? lookup.roll.total;
|
||||
const suffix = quantity > 1 ? ` (${iteration + 1}/${quantity})` : "";
|
||||
|
||||
logEntries.push(
|
||||
createLogEntry(
|
||||
`${options.room.id}.object.${options.object.id}.subroll.${table.code}.${options.depth}.${iteration + 1}`,
|
||||
options.at,
|
||||
"roll",
|
||||
`Follow-up roll${suffix} ${lookup.roll.diceKind} [${lookup.roll.rolls.join(", ")}] on ${table.code} for ${total}: ${lookup.entry.label}.`,
|
||||
[options.room.id, options.object.id, table.code],
|
||||
),
|
||||
);
|
||||
|
||||
for (const effect of lookup.entry.effects ?? []) {
|
||||
const applied = applyRuleEffect(options.run, effect, options.roller);
|
||||
summary.gold += applied.gold;
|
||||
summary.silver += applied.silver;
|
||||
summary.items += applied.items;
|
||||
summary.damage += applied.damage;
|
||||
summary.healing += applied.healing;
|
||||
}
|
||||
|
||||
const nested = resolveReferences({
|
||||
...options,
|
||||
references: lookup.entry.references ?? [],
|
||||
depth: options.depth + 1,
|
||||
});
|
||||
|
||||
summary.gold += nested.summary.gold;
|
||||
summary.silver += nested.summary.silver;
|
||||
summary.items += nested.summary.items;
|
||||
summary.damage += nested.summary.damage;
|
||||
summary.healing += nested.summary.healing;
|
||||
logEntries.push(...nested.logEntries);
|
||||
|
||||
logEntries.push(
|
||||
createLogEntry(
|
||||
`${options.room.id}.object.${options.object.id}.subresult.${table.code}.${options.depth}.${iteration + 1}`,
|
||||
options.at,
|
||||
"room",
|
||||
`Follow-up result${suffix}: ${lookup.entry.text ?? lookup.entry.label}.`,
|
||||
[options.room.id, options.object.id, table.code],
|
||||
),
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
return { logEntries, summary };
|
||||
}
|
||||
|
||||
export function searchRoom(
|
||||
run: RunState,
|
||||
room: RoomState,
|
||||
at = new Date().toISOString(),
|
||||
): SearchRoomResult {
|
||||
room.discovery.searched = true;
|
||||
|
||||
const hiddenObjects = room.objects.filter((object) => object.hidden);
|
||||
|
||||
hiddenObjects.forEach((object) => {
|
||||
object.hidden = false;
|
||||
});
|
||||
|
||||
const logEntries =
|
||||
hiddenObjects.length > 0
|
||||
? hiddenObjects.map((object, index) =>
|
||||
createLogEntry(
|
||||
`${room.id}.search.${index + 1}`,
|
||||
at,
|
||||
"room",
|
||||
`Searching ${room.id} reveals ${object.title}.`,
|
||||
[room.id, object.id],
|
||||
),
|
||||
)
|
||||
: [
|
||||
createLogEntry(
|
||||
`${room.id}.search.empty`,
|
||||
at,
|
||||
"room",
|
||||
`Searched ${room.id} but found nothing new.`,
|
||||
[room.id],
|
||||
),
|
||||
];
|
||||
|
||||
return {
|
||||
run,
|
||||
room,
|
||||
logEntries,
|
||||
};
|
||||
}
|
||||
|
||||
export function resolveRoomObject(
|
||||
options: ResolveRoomObjectOptions,
|
||||
): ResolveRoomObjectResult {
|
||||
const room = options.room;
|
||||
const object = room.objects.find((entry) => entry.id === options.objectId);
|
||||
|
||||
if (!object) {
|
||||
throw new Error(`Unknown room object id: ${options.objectId}`);
|
||||
}
|
||||
|
||||
if (object.hidden) {
|
||||
throw new Error(`Room object ${options.objectId} is still hidden.`);
|
||||
}
|
||||
|
||||
if (object.interacted) {
|
||||
throw new Error(`Room object ${options.objectId} has already been resolved.`);
|
||||
}
|
||||
|
||||
const at = options.at ?? new Date().toISOString();
|
||||
const logEntries: LogEntry[] = [];
|
||||
|
||||
object.interacted = true;
|
||||
object.resolved = true;
|
||||
|
||||
if (object.sourceTableCode) {
|
||||
const table = findTableByCode(options.content, object.sourceTableCode);
|
||||
const lookup = lookupTable(table, { roller: options.roller });
|
||||
const total = lookup.roll.modifiedTotal ?? lookup.roll.total;
|
||||
const summary = { gold: 0, silver: 0, items: 0, damage: 0, healing: 0 };
|
||||
|
||||
object.resolutionLabel = lookup.entry.label;
|
||||
object.resolutionEntryKey = lookup.entry.key;
|
||||
|
||||
logEntries.push(
|
||||
createLogEntry(
|
||||
`${room.id}.object.${object.id}.roll`,
|
||||
at,
|
||||
"roll",
|
||||
`Rolled ${lookup.roll.diceKind} [${lookup.roll.rolls.join(", ")}] on ${object.sourceTableCode} for ${total}: ${lookup.entry.label}.`,
|
||||
[room.id, object.id, object.sourceTableCode],
|
||||
),
|
||||
);
|
||||
|
||||
for (const effect of lookup.entry.effects ?? []) {
|
||||
const applied = applyRuleEffect(options.run, effect, options.roller);
|
||||
summary.gold += applied.gold;
|
||||
summary.silver += applied.silver;
|
||||
summary.items += applied.items;
|
||||
summary.damage += applied.damage;
|
||||
summary.healing += applied.healing;
|
||||
}
|
||||
|
||||
const referenceResolution = resolveReferences({
|
||||
content: options.content,
|
||||
run: options.run,
|
||||
room,
|
||||
object,
|
||||
references: lookup.entry.references ?? [],
|
||||
at,
|
||||
roller: options.roller,
|
||||
depth: 0,
|
||||
});
|
||||
|
||||
summary.gold += referenceResolution.summary.gold;
|
||||
summary.items += referenceResolution.summary.items;
|
||||
summary.damage += referenceResolution.summary.damage;
|
||||
summary.healing += referenceResolution.summary.healing;
|
||||
logEntries.push(...referenceResolution.logEntries);
|
||||
|
||||
logEntries.push(
|
||||
createLogEntry(
|
||||
`${room.id}.object.${object.id}.result`,
|
||||
at,
|
||||
"room",
|
||||
`${object.title}: ${lookup.entry.text ?? lookup.entry.label}${summarizeOutcome(summary) ? ` (${summarizeOutcome(summary)})` : ""}.`,
|
||||
[room.id, object.id, object.sourceTableCode],
|
||||
),
|
||||
);
|
||||
|
||||
return {
|
||||
run: options.run,
|
||||
room,
|
||||
object,
|
||||
logEntries,
|
||||
};
|
||||
}
|
||||
|
||||
const fallbackSummary = [
|
||||
object.rewardGold ? `${object.rewardGold} gold` : undefined,
|
||||
object.rewardItemId ? "1 item" : undefined,
|
||||
object.damage ? `${object.damage} damage` : undefined,
|
||||
].filter((entry): entry is string => Boolean(entry));
|
||||
|
||||
if (object.rewardGold) {
|
||||
options.run.adventurerSnapshot.inventory.currency.gold += object.rewardGold;
|
||||
options.run.goldGained += object.rewardGold;
|
||||
}
|
||||
|
||||
if (object.rewardItemId) {
|
||||
awardEntry(options.run, object.rewardItemId);
|
||||
options.run.lootedItems.push({
|
||||
definitionId: object.rewardItemId,
|
||||
quantity: 1,
|
||||
});
|
||||
}
|
||||
|
||||
if (object.damage) {
|
||||
options.run.adventurerSnapshot.hp.current = Math.max(
|
||||
0,
|
||||
options.run.adventurerSnapshot.hp.current - object.damage,
|
||||
);
|
||||
}
|
||||
|
||||
logEntries.push(
|
||||
createLogEntry(
|
||||
`${room.id}.object.${object.id}.result`,
|
||||
at,
|
||||
"room",
|
||||
`${object.title} resolved${fallbackSummary.length > 0 ? `: ${fallbackSummary.join(", ")}.` : "."}`,
|
||||
[room.id, object.id],
|
||||
),
|
||||
);
|
||||
|
||||
return {
|
||||
run: options.run,
|
||||
room,
|
||||
object,
|
||||
logEntries,
|
||||
};
|
||||
}
|
||||
+2
-1
@@ -8,6 +8,7 @@ import type { DungeonLevelState, RoomExitState, RoomState } from "@/types/state"
|
||||
|
||||
import { lookupTable, type TableLookupResult } from "./tables";
|
||||
import type { DiceRoller } from "./dice";
|
||||
import { createRoomObjectsFromTemplate } from "./roomObjects";
|
||||
|
||||
export type RoomGenerationOptions = {
|
||||
content: ContentPack;
|
||||
@@ -148,7 +149,7 @@ export function createRoomStateFromTemplate(
|
||||
searched: false,
|
||||
},
|
||||
encounter: undefined,
|
||||
objects: [],
|
||||
objects: createRoomObjectsFromTemplate(template),
|
||||
notes: [template.text ?? template.title, template.encounterText].filter(
|
||||
(note): note is string => Boolean(note),
|
||||
),
|
||||
|
||||
@@ -3,6 +3,7 @@ import { describe, expect, it } from "vitest";
|
||||
import { sampleContentPack } from "@/data/sampleContentPack";
|
||||
|
||||
import { createStartingAdventurer } from "./character";
|
||||
import { createRoomStateFromTemplate } from "./rooms";
|
||||
import {
|
||||
canCompleteCurrentLevel,
|
||||
completeCurrentLevel,
|
||||
@@ -10,12 +11,15 @@ import {
|
||||
enterCurrentRoom,
|
||||
getAvailableMoves,
|
||||
isCurrentRoomCombatReady,
|
||||
resolveCurrentRoomObject,
|
||||
resolveRunEnemyTurn,
|
||||
resolveRunPlayerTurn,
|
||||
resumeDungeon,
|
||||
returnToTown,
|
||||
searchCurrentRoom,
|
||||
startCombatInCurrentRoom,
|
||||
travelCurrentExit,
|
||||
useRunMagicItem,
|
||||
} from "./runState";
|
||||
|
||||
function createSequenceRoller(values: number[]) {
|
||||
@@ -372,6 +376,362 @@ describe("run state flow", () => {
|
||||
expect(isCurrentRoomCombatReady(run)).toBe(true);
|
||||
});
|
||||
|
||||
it("invokes Ring of Leaving to escape directly back to town", () => {
|
||||
const run = createRunState({
|
||||
content: sampleContentPack,
|
||||
campaignId: "campaign.1",
|
||||
adventurer: createAdventurer(),
|
||||
});
|
||||
run.adventurerSnapshot.inventory.carried.push({
|
||||
definitionId: "item.ring-of-leaving",
|
||||
quantity: 1,
|
||||
});
|
||||
|
||||
const result = useRunMagicItem({
|
||||
content: sampleContentPack,
|
||||
run,
|
||||
definitionId: "item.ring-of-leaving",
|
||||
at: "2026-03-19T22:30:00.000Z",
|
||||
});
|
||||
|
||||
expect(result.run.phase).toBe("town");
|
||||
expect(result.run.log.at(-1)?.text).toContain("Ring of Leaving");
|
||||
});
|
||||
|
||||
it("uses Potion of Aura to reveal hidden room objects", () => {
|
||||
const run = createRunState({
|
||||
content: sampleContentPack,
|
||||
campaignId: "campaign.1",
|
||||
adventurer: createAdventurer(),
|
||||
});
|
||||
const room = createRoomStateFromTemplate(
|
||||
sampleContentPack,
|
||||
"room.level1.aura-test",
|
||||
1,
|
||||
"room.level1.normal.abandoned-guard-post",
|
||||
);
|
||||
|
||||
run.dungeon.levels["1"]!.rooms[room.id] = room;
|
||||
run.dungeon.levels["1"]!.discoveredRoomOrder.push(room.id);
|
||||
run.currentRoomId = room.id;
|
||||
run.adventurerSnapshot.inventory.carried.push({
|
||||
definitionId: "item.potion-of-aura",
|
||||
quantity: 1,
|
||||
});
|
||||
|
||||
const result = useRunMagicItem({
|
||||
content: sampleContentPack,
|
||||
run,
|
||||
definitionId: "item.potion-of-aura",
|
||||
at: "2026-03-19T22:31:00.000Z",
|
||||
});
|
||||
|
||||
expect(result.run.dungeon.levels["1"]!.rooms[room.id]!.objects.every((object) => !object.hidden)).toBe(true);
|
||||
expect(
|
||||
result.run.adventurerSnapshot.inventory.carried.some((entry) => entry.definitionId === "item.potion-of-aura"),
|
||||
).toBe(false);
|
||||
});
|
||||
|
||||
it("uses Potion of Insightful Combat to improve the next attack", () => {
|
||||
const run = createRunState({
|
||||
content: sampleContentPack,
|
||||
campaignId: "campaign.1",
|
||||
adventurer: createAdventurer(),
|
||||
});
|
||||
const room = run.dungeon.levels["1"]!.rooms["room.level1.start"]!;
|
||||
|
||||
room.encounter = {
|
||||
id: `${room.id}.encounter`,
|
||||
sourceTableCode: "L1CE",
|
||||
creatureIds: ["a"],
|
||||
creatureNames: ["Giant Rat"],
|
||||
resultLabel: "Giant Rat",
|
||||
resolved: true,
|
||||
};
|
||||
|
||||
const withCombat = startCombatInCurrentRoom({
|
||||
content: sampleContentPack,
|
||||
run,
|
||||
at: "2026-03-19T22:32:00.000Z",
|
||||
}).run;
|
||||
|
||||
withCombat.adventurerSnapshot.inventory.carried.push({
|
||||
definitionId: "item.potion-of-insightful-combat",
|
||||
quantity: 1,
|
||||
});
|
||||
|
||||
const buffed = useRunMagicItem({
|
||||
content: sampleContentPack,
|
||||
run: withCombat,
|
||||
definitionId: "item.potion-of-insightful-combat",
|
||||
at: "2026-03-19T22:33:00.000Z",
|
||||
}).run;
|
||||
|
||||
const attacked = resolveRunPlayerTurn({
|
||||
content: sampleContentPack,
|
||||
run: buffed,
|
||||
manoeuvreId: "manoeuvre.exact-strike",
|
||||
targetEnemyId: buffed.activeCombat!.enemies[0]!.id,
|
||||
roller: createSequenceRoller([2, 3, 1]),
|
||||
at: "2026-03-19T22:34:00.000Z",
|
||||
}).run;
|
||||
|
||||
expect(attacked.activeCombat).toBeUndefined();
|
||||
expect(attacked.lastCombatOutcome?.result).toBe("victory");
|
||||
expect(attacked.adventurerSnapshot.statuses.some((status) => status.id === "status.insightful-combat")).toBe(false);
|
||||
});
|
||||
|
||||
it("uses Amulet of Resistance to reduce the next incoming hit", () => {
|
||||
const run = createRunState({
|
||||
content: sampleContentPack,
|
||||
campaignId: "campaign.1",
|
||||
adventurer: createAdventurer(),
|
||||
});
|
||||
const room = run.dungeon.levels["1"]!.rooms["room.level1.start"]!;
|
||||
|
||||
room.encounter = {
|
||||
id: `${room.id}.encounter`,
|
||||
sourceTableCode: "L1G",
|
||||
creatureIds: ["a"],
|
||||
creatureNames: ["Guard"],
|
||||
resultLabel: "Guard",
|
||||
resolved: true,
|
||||
};
|
||||
|
||||
const withCombat = startCombatInCurrentRoom({
|
||||
content: sampleContentPack,
|
||||
run,
|
||||
at: "2026-03-19T22:35:00.000Z",
|
||||
}).run;
|
||||
|
||||
withCombat.adventurerSnapshot.inventory.carried.push({
|
||||
definitionId: "item.amulet-of-resistance",
|
||||
quantity: 1,
|
||||
});
|
||||
|
||||
const warded = useRunMagicItem({
|
||||
content: sampleContentPack,
|
||||
run: withCombat,
|
||||
definitionId: "item.amulet-of-resistance",
|
||||
at: "2026-03-19T22:36:00.000Z",
|
||||
}).run;
|
||||
warded.activeCombat!.actingSide = "enemy";
|
||||
|
||||
const afterEnemy = resolveRunEnemyTurn({
|
||||
content: sampleContentPack,
|
||||
run: warded,
|
||||
roller: createSequenceRoller([6, 6]),
|
||||
at: "2026-03-19T22:37:00.000Z",
|
||||
}).run;
|
||||
|
||||
expect(afterEnemy.adventurerSnapshot.hp.current).toBe(withCombat.adventurerSnapshot.hp.current - 1);
|
||||
});
|
||||
|
||||
it("uses Wand of Fire as a combat action and can finish the fight", () => {
|
||||
const run = createRunState({
|
||||
content: sampleContentPack,
|
||||
campaignId: "campaign.1",
|
||||
adventurer: createAdventurer(),
|
||||
});
|
||||
const room = run.dungeon.levels["1"]!.rooms["room.level1.start"]!;
|
||||
|
||||
room.encounter = {
|
||||
id: `${room.id}.encounter`,
|
||||
sourceTableCode: "L1G",
|
||||
creatureIds: ["a"],
|
||||
creatureNames: ["Guard"],
|
||||
resultLabel: "Guard",
|
||||
resolved: true,
|
||||
};
|
||||
|
||||
const withCombat = startCombatInCurrentRoom({
|
||||
content: sampleContentPack,
|
||||
run,
|
||||
at: "2026-03-19T22:38:00.000Z",
|
||||
}).run;
|
||||
|
||||
withCombat.activeCombat!.enemies[0]!.hpCurrent = 2;
|
||||
withCombat.adventurerSnapshot.inventory.carried.push({
|
||||
definitionId: "item.wand-of-fire",
|
||||
quantity: 1,
|
||||
});
|
||||
|
||||
const result = useRunMagicItem({
|
||||
content: sampleContentPack,
|
||||
run: withCombat,
|
||||
definitionId: "item.wand-of-fire",
|
||||
at: "2026-03-19T22:39:00.000Z",
|
||||
});
|
||||
|
||||
expect(result.run.activeCombat).toBeUndefined();
|
||||
expect(result.run.dungeon.levels["1"]!.rooms["room.level1.start"]!.discovery.cleared).toBe(true);
|
||||
expect(result.run.lastCombatOutcome?.result).toBe("victory");
|
||||
});
|
||||
|
||||
it("uses Ring of Spells to restore HP without consuming the ring", () => {
|
||||
const run = createRunState({
|
||||
content: sampleContentPack,
|
||||
campaignId: "campaign.1",
|
||||
adventurer: createAdventurer(),
|
||||
});
|
||||
run.adventurerSnapshot.hp.current = 6;
|
||||
run.adventurerSnapshot.inventory.carried.push({
|
||||
definitionId: "item.ring-of-spells",
|
||||
quantity: 1,
|
||||
});
|
||||
|
||||
const result = useRunMagicItem({
|
||||
content: sampleContentPack,
|
||||
run,
|
||||
definitionId: "item.ring-of-spells",
|
||||
at: "2026-03-19T22:40:00.000Z",
|
||||
});
|
||||
|
||||
expect(result.run.adventurerSnapshot.hp.current).toBe(8);
|
||||
expect(
|
||||
result.run.adventurerSnapshot.inventory.carried.some((entry) => entry.definitionId === "item.ring-of-spells"),
|
||||
).toBe(true);
|
||||
});
|
||||
|
||||
it("uses Amulet of Fire Resistance to absorb a stronger hit", () => {
|
||||
const run = createRunState({
|
||||
content: sampleContentPack,
|
||||
campaignId: "campaign.1",
|
||||
adventurer: createAdventurer(),
|
||||
});
|
||||
const room = run.dungeon.levels["1"]!.rooms["room.level1.start"]!;
|
||||
|
||||
room.encounter = {
|
||||
id: `${room.id}.encounter`,
|
||||
sourceTableCode: "L1G",
|
||||
creatureIds: ["a"],
|
||||
creatureNames: ["Guard"],
|
||||
resultLabel: "Guard",
|
||||
resolved: true,
|
||||
};
|
||||
|
||||
const withCombat = startCombatInCurrentRoom({
|
||||
content: sampleContentPack,
|
||||
run,
|
||||
at: "2026-03-19T22:41:00.000Z",
|
||||
}).run;
|
||||
|
||||
withCombat.adventurerSnapshot.inventory.carried.push({
|
||||
definitionId: "item.amulet-of-fire-resistance",
|
||||
quantity: 1,
|
||||
});
|
||||
|
||||
const warded = useRunMagicItem({
|
||||
content: sampleContentPack,
|
||||
run: withCombat,
|
||||
definitionId: "item.amulet-of-fire-resistance",
|
||||
at: "2026-03-19T22:42:00.000Z",
|
||||
}).run;
|
||||
warded.activeCombat!.actingSide = "enemy";
|
||||
|
||||
const afterEnemy = resolveRunEnemyTurn({
|
||||
content: sampleContentPack,
|
||||
run: warded,
|
||||
roller: createSequenceRoller([6, 6]),
|
||||
at: "2026-03-19T22:43:00.000Z",
|
||||
}).run;
|
||||
|
||||
expect(afterEnemy.adventurerSnapshot.hp.current).toBe(withCombat.adventurerSnapshot.hp.current);
|
||||
});
|
||||
|
||||
it("uses Wand of Sleep to skip the next enemy turn", () => {
|
||||
const run = createRunState({
|
||||
content: sampleContentPack,
|
||||
campaignId: "campaign.1",
|
||||
adventurer: createAdventurer(),
|
||||
});
|
||||
const room = run.dungeon.levels["1"]!.rooms["room.level1.start"]!;
|
||||
|
||||
room.encounter = {
|
||||
id: `${room.id}.encounter`,
|
||||
sourceTableCode: "L1G",
|
||||
creatureIds: ["a"],
|
||||
creatureNames: ["Guard"],
|
||||
resultLabel: "Guard",
|
||||
resolved: true,
|
||||
};
|
||||
|
||||
const withCombat = startCombatInCurrentRoom({
|
||||
content: sampleContentPack,
|
||||
run,
|
||||
at: "2026-03-19T22:44:00.000Z",
|
||||
}).run;
|
||||
|
||||
withCombat.adventurerSnapshot.inventory.carried.push({
|
||||
definitionId: "item.wand-of-sleep",
|
||||
quantity: 1,
|
||||
});
|
||||
|
||||
const slept = useRunMagicItem({
|
||||
content: sampleContentPack,
|
||||
run: withCombat,
|
||||
definitionId: "item.wand-of-sleep",
|
||||
at: "2026-03-19T22:45:00.000Z",
|
||||
}).run;
|
||||
|
||||
const afterEnemy = resolveRunEnemyTurn({
|
||||
content: sampleContentPack,
|
||||
run: slept,
|
||||
roller: createSequenceRoller([6, 6]),
|
||||
at: "2026-03-19T22:46:00.000Z",
|
||||
}).run;
|
||||
|
||||
expect(afterEnemy.adventurerSnapshot.hp.current).toBe(withCombat.adventurerSnapshot.hp.current);
|
||||
expect(afterEnemy.activeCombat?.actingSide).toBe("player");
|
||||
expect(afterEnemy.log.at(-1)?.text).toContain("sleeps through the turn");
|
||||
});
|
||||
|
||||
it("supports searching and resolving room objects through run state", () => {
|
||||
const run = createRunState({
|
||||
content: sampleContentPack,
|
||||
campaignId: "campaign.1",
|
||||
adventurer: createAdventurer(),
|
||||
at: "2026-03-15T14:00:00.000Z",
|
||||
});
|
||||
const room = run.dungeon.levels["1"]!.rooms["room.level1.start"]!;
|
||||
|
||||
room.objects = [
|
||||
{
|
||||
id: "room.level1.start.object.1",
|
||||
objectType: "container",
|
||||
title: "Hidden Cache",
|
||||
sourceTableCode: "TCT1",
|
||||
interacted: false,
|
||||
resolved: false,
|
||||
hidden: true,
|
||||
searchable: true,
|
||||
},
|
||||
];
|
||||
|
||||
const searched = searchCurrentRoom(run, "2026-03-15T14:06:00.000Z").run;
|
||||
|
||||
expect(searched.dungeon.levels["1"]!.rooms["room.level1.start"]!.discovery.searched).toBe(true);
|
||||
expect(searched.dungeon.levels["1"]!.rooms["room.level1.start"]!.objects[0]!.hidden).toBe(false);
|
||||
|
||||
const resolved = resolveCurrentRoomObject({
|
||||
content: sampleContentPack,
|
||||
run: searched,
|
||||
objectId: "room.level1.start.object.1",
|
||||
roller: () => 6,
|
||||
at: "2026-03-15T14:07:00.000Z",
|
||||
}).run;
|
||||
|
||||
expect(resolved.adventurerSnapshot.inventory.currency.gold).toBeGreaterThan(
|
||||
searched.adventurerSnapshot.inventory.currency.gold,
|
||||
);
|
||||
expect(resolved.adventurerSnapshot.inventory.carried).toEqual(
|
||||
expect.arrayContaining([expect.objectContaining({ definitionId: "item.garnet-ring" })]),
|
||||
);
|
||||
expect(
|
||||
resolved.dungeon.levels["1"]!.rooms["room.level1.start"]!.objects[0]!.resolutionLabel,
|
||||
).toBe("Garnet Ring and coins");
|
||||
});
|
||||
|
||||
it("returns to town and later resumes the dungeon", () => {
|
||||
const run = createRunState({
|
||||
content: sampleContentPack,
|
||||
|
||||
@@ -12,6 +12,17 @@ import { startCombatFromRoom } from "./combat";
|
||||
import { createInitialTownState } from "./townServices";
|
||||
import { resolveCombatLoot } from "./loot";
|
||||
import { applyLevelProgression } from "./progression";
|
||||
import {
|
||||
AMULET_FIRE_RESISTANCE_STATUS_ID,
|
||||
AMULET_RESISTANCE_STATUS_ID,
|
||||
INSIGHTFUL_COMBAT_STATUS_ID,
|
||||
SLEEPING_STATUS_ID,
|
||||
addStatus,
|
||||
consumeCarriedItem,
|
||||
getCarriedItemCount,
|
||||
hasStatus,
|
||||
revealHiddenObjects,
|
||||
} from "./magicItems";
|
||||
import {
|
||||
resolveEnemyTurn,
|
||||
resolvePlayerAttack,
|
||||
@@ -28,6 +39,7 @@ import {
|
||||
} from "./dungeon";
|
||||
import type { DiceRoller } from "./dice";
|
||||
import { enterRoom } from "./roomEntry";
|
||||
import { resolveRoomObject, searchRoom } from "./roomObjects";
|
||||
|
||||
export type CreateRunOptions = {
|
||||
content: ContentPack;
|
||||
@@ -88,6 +100,22 @@ export type RunTransitionResult = {
|
||||
logEntries: LogEntry[];
|
||||
};
|
||||
|
||||
export type ResolveRoomObjectOptions = {
|
||||
content: ContentPack;
|
||||
run: RunState;
|
||||
objectId: string;
|
||||
roller?: DiceRoller;
|
||||
at?: string;
|
||||
};
|
||||
|
||||
export type UseRunMagicItemOptions = {
|
||||
content: ContentPack;
|
||||
run: RunState;
|
||||
definitionId: string;
|
||||
targetEnemyId?: string;
|
||||
at?: string;
|
||||
};
|
||||
|
||||
function appendDungeonFlag(run: RunState, flag: string) {
|
||||
if (!run.dungeon.globalFlags.includes(flag)) {
|
||||
run.dungeon.globalFlags.push(flag);
|
||||
@@ -448,6 +476,7 @@ export function createRunState(options: CreateRunOptions): RunState {
|
||||
defeatedCreatureIds: [],
|
||||
xpGained: 0,
|
||||
goldGained: 0,
|
||||
silverGained: 0,
|
||||
lootedItems: [],
|
||||
log: [],
|
||||
pendingEffects: [],
|
||||
@@ -634,6 +663,62 @@ export function completeCurrentLevel(
|
||||
};
|
||||
}
|
||||
|
||||
export function searchCurrentRoom(
|
||||
run: RunState,
|
||||
at = new Date().toISOString(),
|
||||
): RunTransitionResult {
|
||||
const nextRun = cloneRun(run);
|
||||
|
||||
if (nextRun.phase !== "dungeon") {
|
||||
throw new Error("Cannot search rooms while in town.");
|
||||
}
|
||||
|
||||
if (nextRun.activeCombat) {
|
||||
throw new Error("Cannot search rooms during active combat.");
|
||||
}
|
||||
|
||||
const room = requireCurrentRoom(nextRun);
|
||||
const result = searchRoom(nextRun, room, at);
|
||||
|
||||
appendLogs(nextRun, result.logEntries);
|
||||
|
||||
return {
|
||||
run: nextRun,
|
||||
logEntries: result.logEntries,
|
||||
};
|
||||
}
|
||||
|
||||
export function resolveCurrentRoomObject(
|
||||
options: ResolveRoomObjectOptions,
|
||||
): RunTransitionResult {
|
||||
const nextRun = cloneRun(options.run);
|
||||
|
||||
if (nextRun.phase !== "dungeon") {
|
||||
throw new Error("Cannot resolve room objects while in town.");
|
||||
}
|
||||
|
||||
if (nextRun.activeCombat) {
|
||||
throw new Error("Cannot resolve room objects during active combat.");
|
||||
}
|
||||
|
||||
const room = requireCurrentRoom(nextRun);
|
||||
const result = resolveRoomObject({
|
||||
content: options.content,
|
||||
run: nextRun,
|
||||
room,
|
||||
objectId: options.objectId,
|
||||
roller: options.roller,
|
||||
at: options.at,
|
||||
});
|
||||
|
||||
appendLogs(nextRun, result.logEntries);
|
||||
|
||||
return {
|
||||
run: nextRun,
|
||||
logEntries: result.logEntries,
|
||||
};
|
||||
}
|
||||
|
||||
export function travelCurrentExit(
|
||||
options: TravelCurrentExitOptions,
|
||||
): RunTransitionResult {
|
||||
@@ -879,3 +964,282 @@ export function resolveRunEnemyTurn(
|
||||
logEntries: result.logEntries,
|
||||
};
|
||||
}
|
||||
|
||||
export function useRunMagicItem(
|
||||
options: UseRunMagicItemOptions,
|
||||
): RunTransitionResult {
|
||||
const run = cloneRun(options.run);
|
||||
const at = options.at ?? new Date().toISOString();
|
||||
|
||||
if (getCarriedItemCount(run, options.definitionId) === 0) {
|
||||
throw new Error(`No carried ${options.definitionId} is available to use.`);
|
||||
}
|
||||
|
||||
switch (options.definitionId) {
|
||||
case "item.ring-of-leaving": {
|
||||
if (run.phase !== "dungeon" || run.activeCombat) {
|
||||
throw new Error("Ring of Leaving can only be invoked while exploring the dungeon.");
|
||||
}
|
||||
|
||||
run.phase = "town";
|
||||
run.lastTownAt = at;
|
||||
run.townState.visits += 1;
|
||||
|
||||
const logEntry = createLogEntry(
|
||||
`magic.ring-of-leaving.${run.log.length + 1}`,
|
||||
at,
|
||||
"town",
|
||||
`Invoked Ring of Leaving and returned safely to town from level ${run.currentLevel}.`,
|
||||
run.currentRoomId ? [run.currentRoomId, options.definitionId] : [options.definitionId],
|
||||
);
|
||||
|
||||
appendLogs(run, [logEntry]);
|
||||
return { run, logEntries: [logEntry] };
|
||||
}
|
||||
case "item.amulet-of-resistance": {
|
||||
if (run.phase !== "dungeon") {
|
||||
throw new Error("Amulet of Resistance can only be invoked in the dungeon.");
|
||||
}
|
||||
|
||||
if (hasStatus(run.adventurerSnapshot.statuses, AMULET_RESISTANCE_STATUS_ID)) {
|
||||
throw new Error("Amulet of Resistance is already warding the adventurer.");
|
||||
}
|
||||
|
||||
const status = {
|
||||
id: AMULET_RESISTANCE_STATUS_ID,
|
||||
source: options.definitionId,
|
||||
duration: run.activeCombat ? "combat" : "room",
|
||||
value: 1,
|
||||
notes: "Reduces the next damage taken by 1.",
|
||||
} as const;
|
||||
|
||||
addStatus(run.adventurerSnapshot.statuses, { ...status });
|
||||
if (run.activeCombat) {
|
||||
addStatus(run.activeCombat.player.statuses, { ...status });
|
||||
}
|
||||
|
||||
const logEntry = createLogEntry(
|
||||
`magic.amulet-of-resistance.${run.log.length + 1}`,
|
||||
at,
|
||||
"progression",
|
||||
"Invoked Amulet of Resistance. The next incoming damage will be reduced by 1.",
|
||||
[options.definitionId],
|
||||
);
|
||||
|
||||
appendLogs(run, [logEntry]);
|
||||
return { run, logEntries: [logEntry] };
|
||||
}
|
||||
case "item.amulet-of-fire-resistance": {
|
||||
if (run.phase !== "dungeon") {
|
||||
throw new Error("Amulet of Fire Resistance can only be invoked in the dungeon.");
|
||||
}
|
||||
|
||||
if (hasStatus(run.adventurerSnapshot.statuses, AMULET_FIRE_RESISTANCE_STATUS_ID)) {
|
||||
throw new Error("Amulet of Fire Resistance is already warding the adventurer.");
|
||||
}
|
||||
|
||||
const status = {
|
||||
id: AMULET_FIRE_RESISTANCE_STATUS_ID,
|
||||
source: options.definitionId,
|
||||
duration: run.activeCombat ? "combat" : "room",
|
||||
value: 2,
|
||||
notes: "Reduces the next damage taken by 2.",
|
||||
} as const;
|
||||
|
||||
addStatus(run.adventurerSnapshot.statuses, { ...status });
|
||||
if (run.activeCombat) {
|
||||
addStatus(run.activeCombat.player.statuses, { ...status });
|
||||
}
|
||||
|
||||
const logEntry = createLogEntry(
|
||||
`magic.amulet-of-fire-resistance.${run.log.length + 1}`,
|
||||
at,
|
||||
"progression",
|
||||
"Invoked Amulet of Fire Resistance. The next incoming damage will be reduced by 2.",
|
||||
[options.definitionId],
|
||||
);
|
||||
|
||||
appendLogs(run, [logEntry]);
|
||||
return { run, logEntries: [logEntry] };
|
||||
}
|
||||
case "item.ring-of-spells": {
|
||||
const healed = Math.max(
|
||||
0,
|
||||
Math.min(2, run.adventurerSnapshot.hp.max - run.adventurerSnapshot.hp.current),
|
||||
);
|
||||
run.adventurerSnapshot.hp.current += healed;
|
||||
if (run.activeCombat) {
|
||||
run.activeCombat.player.hpCurrent = run.adventurerSnapshot.hp.current;
|
||||
}
|
||||
|
||||
const logEntry = createLogEntry(
|
||||
`magic.ring-of-spells.${run.log.length + 1}`,
|
||||
at,
|
||||
"progression",
|
||||
`Ring of Spells releases a stored charm and restores ${healed} HP.`,
|
||||
[options.definitionId],
|
||||
);
|
||||
|
||||
appendLogs(run, [logEntry]);
|
||||
return { run, logEntries: [logEntry] };
|
||||
}
|
||||
case "item.potion-of-aura": {
|
||||
if (run.phase !== "dungeon" || run.activeCombat) {
|
||||
throw new Error("Potion of Aura can only be used while exploring the dungeon.");
|
||||
}
|
||||
|
||||
consumeCarriedItem(run, options.definitionId);
|
||||
const room = requireCurrentRoom(run);
|
||||
const revealed = revealHiddenObjects(room);
|
||||
const logEntry = createLogEntry(
|
||||
`magic.potion-of-aura.${run.log.length + 1}`,
|
||||
at,
|
||||
"room",
|
||||
revealed.length > 0
|
||||
? `Potion of Aura reveals ${revealed.map((entry) => entry.title).join(", ")} in the current room.`
|
||||
: "Potion of Aura shimmers through the room, but reveals nothing new.",
|
||||
[options.definitionId, room.id],
|
||||
);
|
||||
|
||||
appendLogs(run, [logEntry]);
|
||||
return { run, logEntries: [logEntry] };
|
||||
}
|
||||
case "item.potion-of-insightful-combat": {
|
||||
if (!run.activeCombat || run.activeCombat.actingSide !== "player") {
|
||||
throw new Error("Potion of Insightful Combat can only be used on the player's combat turn.");
|
||||
}
|
||||
|
||||
if (hasStatus(run.activeCombat.player.statuses, INSIGHTFUL_COMBAT_STATUS_ID)) {
|
||||
throw new Error("Insightful Combat is already active.");
|
||||
}
|
||||
|
||||
consumeCarriedItem(run, options.definitionId);
|
||||
const status = {
|
||||
id: INSIGHTFUL_COMBAT_STATUS_ID,
|
||||
source: options.definitionId,
|
||||
duration: "combat",
|
||||
value: 1,
|
||||
notes: "Adds +1 precision to the next attack.",
|
||||
} as const;
|
||||
addStatus(run.adventurerSnapshot.statuses, { ...status });
|
||||
addStatus(run.activeCombat.player.statuses, { ...status });
|
||||
|
||||
const logEntry = createLogEntry(
|
||||
`magic.potion-of-insightful-combat.${run.log.length + 1}`,
|
||||
at,
|
||||
"combat",
|
||||
"Potion of Insightful Combat sharpens the next attack with +1 precision.",
|
||||
[options.definitionId, run.activeCombat.id],
|
||||
);
|
||||
|
||||
appendLogs(run, [logEntry]);
|
||||
return { run, logEntries: [logEntry] };
|
||||
}
|
||||
case "item.wand-of-fire": {
|
||||
if (!run.activeCombat || run.activeCombat.actingSide !== "player") {
|
||||
throw new Error("Wand of Fire can only be used on the player's combat turn.");
|
||||
}
|
||||
|
||||
const target =
|
||||
run.activeCombat.enemies.find((enemy) => enemy.id === options.targetEnemyId && enemy.hpCurrent > 0) ??
|
||||
run.activeCombat.enemies.find((enemy) => enemy.hpCurrent > 0);
|
||||
|
||||
if (!target) {
|
||||
throw new Error("No living enemy is available for Wand of Fire.");
|
||||
}
|
||||
|
||||
target.hpCurrent = Math.max(0, target.hpCurrent - 2);
|
||||
run.activeCombat.actingSide = run.activeCombat.enemies.some((enemy) => enemy.hpCurrent > 0)
|
||||
? "enemy"
|
||||
: "player";
|
||||
|
||||
const logEntries: LogEntry[] = [
|
||||
createLogEntry(
|
||||
`magic.wand-of-fire.${run.log.length + 1}`,
|
||||
at,
|
||||
"combat",
|
||||
`Wand of Fire scorches ${target.name} for 2 damage.`,
|
||||
[options.definitionId, target.id, run.activeCombat.id],
|
||||
),
|
||||
];
|
||||
|
||||
if (target.hpCurrent === 0) {
|
||||
logEntries.push(
|
||||
createLogEntry(
|
||||
`magic.wand-of-fire.defeat.${run.log.length + 2}`,
|
||||
at,
|
||||
"combat",
|
||||
`${target.name} is burned down by the wand's fire.`,
|
||||
[options.definitionId, target.id, run.activeCombat.id],
|
||||
),
|
||||
);
|
||||
}
|
||||
|
||||
appendLogs(run, logEntries);
|
||||
run.activeCombat.combatLog.push(...logEntries);
|
||||
syncPlayerToAdventurer(run);
|
||||
|
||||
if (run.activeCombat.enemies.every((enemy) => enemy.hpCurrent === 0)) {
|
||||
const completedCombat = run.activeCombat;
|
||||
const levelState = requireCurrentLevel(run);
|
||||
const roomId = requireCurrentRoomId(run);
|
||||
const room = levelState.rooms[roomId];
|
||||
const rewardLogs = applyCombatRewards(
|
||||
options.content,
|
||||
run,
|
||||
completedCombat,
|
||||
undefined,
|
||||
at,
|
||||
);
|
||||
|
||||
if (room?.encounter) {
|
||||
room.encounter.rewardPending = false;
|
||||
room.discovery.cleared = true;
|
||||
}
|
||||
|
||||
run.activeCombat = undefined;
|
||||
appendLogs(run, rewardLogs);
|
||||
}
|
||||
|
||||
return { run, logEntries };
|
||||
}
|
||||
case "item.wand-of-sleep": {
|
||||
if (!run.activeCombat || run.activeCombat.actingSide !== "player") {
|
||||
throw new Error("Wand of Sleep can only be used on the player's combat turn.");
|
||||
}
|
||||
|
||||
const target =
|
||||
run.activeCombat.enemies.find((enemy) => enemy.id === options.targetEnemyId && enemy.hpCurrent > 0) ??
|
||||
run.activeCombat.enemies.find((enemy) => enemy.hpCurrent > 0);
|
||||
|
||||
if (!target) {
|
||||
throw new Error("No living enemy is available for Wand of Sleep.");
|
||||
}
|
||||
|
||||
if (!hasStatus(target.statuses, SLEEPING_STATUS_ID)) {
|
||||
addStatus(target.statuses, {
|
||||
id: SLEEPING_STATUS_ID,
|
||||
source: options.definitionId,
|
||||
duration: "combat",
|
||||
value: 1,
|
||||
notes: "Skips the next enemy turn.",
|
||||
});
|
||||
}
|
||||
run.activeCombat.actingSide = "enemy";
|
||||
|
||||
const logEntry = createLogEntry(
|
||||
`magic.wand-of-sleep.${run.log.length + 1}`,
|
||||
at,
|
||||
"combat",
|
||||
`Wand of Sleep sends ${target.name} into a magical slumber.`,
|
||||
[options.definitionId, target.id, run.activeCombat.id],
|
||||
);
|
||||
|
||||
appendLogs(run, [logEntry]);
|
||||
run.activeCombat.combatLog.push(logEntry);
|
||||
return { run, logEntries: [logEntry] };
|
||||
}
|
||||
default:
|
||||
throw new Error(`No magic-item action is implemented yet for ${options.definitionId}.`);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user