Feature: add town systems, saves, recovery, and level progression

This commit is contained in:
Keith Solomon
2026-03-18 19:37:01 -05:00
parent a4d2890cd9
commit 8600f611a6
22 changed files with 2434 additions and 16 deletions
+5 -1
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@@ -72,7 +72,11 @@ export function createStartingAdventurer(
throw new Error(`Scroll ${selectedScroll.id} is not a legal starting option.`);
}
const allowedManoeuvreIds = selectedWeapon.allowedManoeuvreIds;
const allowedManoeuvreIds = selectedWeapon.allowedManoeuvreIds.filter((manoeuvreId) => {
const manoeuvre = requireDefinition(content.manoeuvres, manoeuvreId, "manoeuvre");
return (manoeuvre.minimumLevel ?? 1) <= 1;
});
if (allowedManoeuvreIds.length === 0) {
throw new Error(`Weapon ${selectedWeapon.id} does not define starting manoeuvres.`);
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@@ -0,0 +1,102 @@
import { describe, expect, it } from "vitest";
import { sampleContentPack } from "@/data/sampleContentPack";
import { createStartingAdventurer } from "./character";
import {
deleteSavedRun,
loadSavedRun,
saveRun,
listSavedRuns,
type StorageLike,
} from "./persistence";
import { createRunState, returnToTown } from "./runState";
function createMemoryStorage(): StorageLike {
const values = new Map<string, string>();
return {
getItem(key) {
return values.get(key) ?? null;
},
setItem(key, value) {
values.set(key, value);
},
removeItem(key) {
values.delete(key);
},
};
}
function createAdventurer() {
return createStartingAdventurer(sampleContentPack, {
name: "Aster",
weaponId: "weapon.short-sword",
armourId: "armour.leather-vest",
scrollId: "scroll.lesser-heal",
});
}
describe("run persistence", () => {
it("saves and lists runs with newest first", () => {
const storage = createMemoryStorage();
const run = createRunState({
content: sampleContentPack,
campaignId: "campaign.1",
adventurer: createAdventurer(),
});
saveRun(storage, run, {
saveId: "save.one",
savedAt: "2026-03-18T23:00:00.000Z",
});
saveRun(storage, returnToTown(run).run, {
saveId: "save.two",
savedAt: "2026-03-18T23:10:00.000Z",
});
const saves = listSavedRuns(storage);
expect(saves).toHaveLength(2);
expect(saves[0]?.id).toBe("save.two");
expect(saves[0]?.phase).toBe("town");
});
it("loads a saved run back into state", () => {
const storage = createMemoryStorage();
const run = createRunState({
content: sampleContentPack,
campaignId: "campaign.1",
adventurer: createAdventurer(),
});
saveRun(storage, run, {
saveId: "save.one",
savedAt: "2026-03-18T23:00:00.000Z",
});
const loaded = loadSavedRun(storage, "save.one");
expect(loaded.currentRoomId).toBe(run.currentRoomId);
expect(loaded.adventurerSnapshot.name).toBe("Aster");
});
it("deletes saved runs", () => {
const storage = createMemoryStorage();
const run = createRunState({
content: sampleContentPack,
campaignId: "campaign.1",
adventurer: createAdventurer(),
});
saveRun(storage, run, {
saveId: "save.one",
savedAt: "2026-03-18T23:00:00.000Z",
});
const remaining = deleteSavedRun(storage, "save.one");
expect(remaining).toEqual([]);
expect(listSavedRuns(storage)).toEqual([]);
});
});
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import { z } from "zod";
import { runStateSchema } from "@/schemas/state";
import type { RunState } from "@/types/state";
export type StorageLike = {
getItem(key: string): string | null;
setItem(key: string, value: string): void;
removeItem(key: string): void;
};
export type SavedRunRecord = {
id: string;
label: string;
savedAt: string;
run: RunState;
};
export type SavedRunSummary = {
id: string;
label: string;
savedAt: string;
phase: RunState["phase"];
currentLevel: number;
currentRoomId?: string;
adventurerName: string;
};
const STORAGE_KEY = "d2d6-dungeon.run-saves.v1";
const savedRunRecordSchema = z.object({
id: z.string().min(1),
label: z.string().min(1),
savedAt: z.string().min(1),
run: runStateSchema,
});
const savedRunRecordListSchema = z.array(savedRunRecordSchema);
function readSaveRecords(storage: StorageLike): SavedRunRecord[] {
const raw = storage.getItem(STORAGE_KEY);
if (!raw) {
return [];
}
const parsed = JSON.parse(raw) as unknown;
return savedRunRecordListSchema.parse(parsed);
}
function writeSaveRecords(storage: StorageLike, records: SavedRunRecord[]) {
storage.setItem(STORAGE_KEY, JSON.stringify(records));
}
function toSummary(record: SavedRunRecord): SavedRunSummary {
return {
id: record.id,
label: record.label,
savedAt: record.savedAt,
phase: record.run.phase,
currentLevel: record.run.currentLevel,
currentRoomId: record.run.currentRoomId,
adventurerName: record.run.adventurerSnapshot.name,
};
}
export function buildSaveLabel(run: RunState) {
const roomLabel = run.currentRoomId ?? "unknown-room";
return `${run.adventurerSnapshot.name} · L${run.currentLevel} · ${run.phase} · ${roomLabel}`;
}
export function listSavedRuns(storage: StorageLike): SavedRunSummary[] {
return readSaveRecords(storage)
.sort((left, right) => right.savedAt.localeCompare(left.savedAt))
.map(toSummary);
}
export function saveRun(
storage: StorageLike,
run: RunState,
options?: {
saveId?: string;
label?: string;
savedAt?: string;
},
): SavedRunSummary {
const savedAt = options?.savedAt ?? new Date().toISOString();
const id = options?.saveId ?? `save.${savedAt}`;
const label = options?.label ?? buildSaveLabel(run);
const record = savedRunRecordSchema.parse({
id,
label,
savedAt,
run,
});
const existing = readSaveRecords(storage).filter((entry) => entry.id !== id);
existing.unshift(record);
writeSaveRecords(storage, existing);
return toSummary(record);
}
export function loadSavedRun(storage: StorageLike, saveId: string): RunState {
const record = readSaveRecords(storage).find((entry) => entry.id === saveId);
if (!record) {
throw new Error(`Unknown save id: ${saveId}`);
}
return record.run;
}
export function deleteSavedRun(storage: StorageLike, saveId: string): SavedRunSummary[] {
const records = readSaveRecords(storage).filter((entry) => entry.id !== saveId);
writeSaveRecords(storage, records);
return records
.sort((left, right) => right.savedAt.localeCompare(left.savedAt))
.map(toSummary);
}
export function getBrowserStorage(): StorageLike | null {
if (typeof window === "undefined" || !window.localStorage) {
return null;
}
return window.localStorage;
}
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@@ -0,0 +1,71 @@
import { describe, expect, it } from "vitest";
import { sampleContentPack } from "@/data/sampleContentPack";
import { createStartingAdventurer } from "./character";
import {
applyLevelProgression,
getLevelForXp,
getNextLevelXpThreshold,
getXpThresholdForLevel,
} from "./progression";
function createAdventurer() {
return createStartingAdventurer(sampleContentPack, {
name: "Aster",
weaponId: "weapon.short-sword",
armourId: "armour.leather-vest",
scrollId: "scroll.lesser-heal",
});
}
describe("level progression rules", () => {
it("uses linear xp thresholds for the current MVP ruleset", () => {
expect(getXpThresholdForLevel(1)).toBe(0);
expect(getXpThresholdForLevel(2)).toBe(8);
expect(getXpThresholdForLevel(3)).toBe(16);
expect(getNextLevelXpThreshold(1)).toBe(8);
expect(getLevelForXp(0)).toBe(1);
expect(getLevelForXp(8)).toBe(2);
expect(getLevelForXp(16)).toBe(3);
});
it("levels up immediately once xp crosses a threshold", () => {
const adventurer = createAdventurer();
adventurer.xp = 8;
adventurer.hp.current = 7;
const result = applyLevelProgression({
content: sampleContentPack,
adventurer,
at: "2026-03-18T10:00:00.000Z",
});
expect(result.adventurer.level).toBe(2);
expect(result.adventurer.hp.max).toBe(12);
expect(result.adventurer.hp.current).toBe(9);
expect(result.adventurer.manoeuvreIds).toContain("manoeuvre.sweeping-cut");
expect(result.levelUps).toEqual([
expect.objectContaining({
previousLevel: 1,
newLevel: 2,
hpGained: 2,
unlockedManoeuvreIds: ["manoeuvre.sweeping-cut"],
}),
]);
});
it("leaves the adventurer unchanged when no threshold is crossed", () => {
const adventurer = createAdventurer();
adventurer.xp = 7;
const result = applyLevelProgression({
content: sampleContentPack,
adventurer,
});
expect(result.adventurer.level).toBe(1);
expect(result.adventurer.hp.max).toBe(10);
expect(result.levelUps).toEqual([]);
});
});
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@@ -0,0 +1,122 @@
import type { ContentPack } from "@/types/content";
import type { AdventurerState, LevelUpState } from "@/types/state";
export const XP_PER_LEVEL = 8;
export const HP_GAIN_PER_LEVEL = 2;
export const MAX_ADVENTURER_LEVEL = 10;
export type ApplyLevelProgressionOptions = {
content: ContentPack;
adventurer: AdventurerState;
at?: string;
};
export type LevelProgressionResult = {
adventurer: AdventurerState;
levelUps: LevelUpState[];
};
export function getXpThresholdForLevel(level: number) {
if (level <= 1) {
return 0;
}
return (level - 1) * XP_PER_LEVEL;
}
export function getNextLevelXpThreshold(level: number) {
return getXpThresholdForLevel(level + 1);
}
export function getLevelForXp(xp: number) {
if (xp < 0) {
return 1;
}
return Math.min(MAX_ADVENTURER_LEVEL, Math.floor(xp / XP_PER_LEVEL) + 1);
}
function getUnlockedWeaponManoeuvreIds(content: ContentPack, adventurer: AdventurerState, level: number) {
const weapon = content.weapons.find((entry) => entry.id === adventurer.weaponId);
if (!weapon) {
throw new Error(`Unknown weapon id: ${adventurer.weaponId}`);
}
return weapon.allowedManoeuvreIds.filter((manoeuvreId) => {
const manoeuvre = content.manoeuvres.find((entry) => entry.id === manoeuvreId);
if (!manoeuvre) {
throw new Error(`Unknown manoeuvre id: ${manoeuvreId}`);
}
return (manoeuvre.minimumLevel ?? 1) <= level;
});
}
export function applyLevelProgression(
options: ApplyLevelProgressionOptions,
): LevelProgressionResult {
const nextAdventurer: AdventurerState = {
...options.adventurer,
hp: { ...options.adventurer.hp },
stats: { ...options.adventurer.stats },
favour: { ...options.adventurer.favour },
statuses: options.adventurer.statuses.map((status) => ({ ...status })),
inventory: {
carried: options.adventurer.inventory.carried.map((entry) => ({ ...entry })),
equipped: options.adventurer.inventory.equipped.map((entry) => ({ ...entry })),
stored: options.adventurer.inventory.stored.map((entry) => ({ ...entry })),
currency: { ...options.adventurer.inventory.currency },
rationCount: options.adventurer.inventory.rationCount,
lightSources: options.adventurer.inventory.lightSources.map((entry) => ({ ...entry })),
},
progressionFlags: [...options.adventurer.progressionFlags],
manoeuvreIds: [...options.adventurer.manoeuvreIds],
};
const targetLevel = getLevelForXp(nextAdventurer.xp);
const at = options.at ?? new Date().toISOString();
const levelUps: LevelUpState[] = [];
while (nextAdventurer.level < targetLevel) {
const previousLevel = nextAdventurer.level;
const newLevel = previousLevel + 1;
nextAdventurer.level = newLevel;
nextAdventurer.hp.max += HP_GAIN_PER_LEVEL;
nextAdventurer.hp.current = Math.min(
nextAdventurer.hp.max,
nextAdventurer.hp.current + HP_GAIN_PER_LEVEL,
);
const unlockedManoeuvreIds = getUnlockedWeaponManoeuvreIds(
options.content,
nextAdventurer,
newLevel,
).filter((manoeuvreId) => !nextAdventurer.manoeuvreIds.includes(manoeuvreId));
nextAdventurer.manoeuvreIds.push(...unlockedManoeuvreIds);
const levelFlag = `level.reached.${newLevel}`;
if (!nextAdventurer.progressionFlags.includes(levelFlag)) {
nextAdventurer.progressionFlags.push(levelFlag);
}
levelUps.push({
previousLevel,
newLevel,
at,
hpGained: HP_GAIN_PER_LEVEL,
unlockedManoeuvreIds,
summary:
unlockedManoeuvreIds.length > 0
? `Reached level ${newLevel}, gained ${HP_GAIN_PER_LEVEL} max HP, and unlocked ${unlockedManoeuvreIds.length} manoeuvre${unlockedManoeuvreIds.length === 1 ? "" : "s"}.`
: `Reached level ${newLevel} and gained ${HP_GAIN_PER_LEVEL} max HP.`,
});
}
return {
adventurer: nextAdventurer,
levelUps,
};
}
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@@ -0,0 +1,82 @@
import { describe, expect, it } from "vitest";
import { sampleContentPack } from "@/data/sampleContentPack";
import { createStartingAdventurer } from "./character";
import { createRunState, returnToTown } from "./runState";
import { getConsumableCounts, restWithRation, usePotion, useScroll } from "./recovery";
function createAdventurer() {
return createStartingAdventurer(sampleContentPack, {
name: "Aster",
weaponId: "weapon.short-sword",
armourId: "armour.leather-vest",
scrollId: "scroll.lesser-heal",
});
}
describe("recovery and consumables", () => {
it("uses a healing potion and restores hp", () => {
const run = createRunState({
content: sampleContentPack,
campaignId: "campaign.1",
adventurer: createAdventurer(),
});
run.adventurerSnapshot.hp.current = 6;
const result = usePotion({
content: sampleContentPack,
run,
definitionId: "potion.healing",
at: "2026-03-18T22:00:00.000Z",
});
expect(result.run.adventurerSnapshot.hp.current).toBe(9);
expect(getConsumableCounts(result.run).healingPotion).toBe(0);
expect(result.run.log.at(-1)?.text).toContain("recovered 3 HP");
});
it("casts a healing scroll and consumes it on success", () => {
const run = createRunState({
content: sampleContentPack,
campaignId: "campaign.1",
adventurer: createAdventurer(),
});
run.adventurerSnapshot.hp.current = 7;
const result = useScroll({
content: sampleContentPack,
run,
definitionId: "scroll.lesser-heal",
roller: () => 5,
at: "2026-03-18T22:05:00.000Z",
});
expect(result.run.adventurerSnapshot.hp.current).toBe(9);
expect(getConsumableCounts(result.run).lesserHealScroll).toBe(0);
expect(result.run.log.at(-1)?.text).toContain("roll 5");
});
it("uses a ration in town to recover hp and reduce rations", () => {
const run = createRunState({
content: sampleContentPack,
campaignId: "campaign.1",
adventurer: createAdventurer(),
});
run.adventurerSnapshot.hp.current = 5;
const inTown = returnToTown(run, "2026-03-18T22:10:00.000Z").run;
const result = restWithRation({
content: sampleContentPack,
run: inTown,
definitionId: "item.ration",
at: "2026-03-18T22:12:00.000Z",
});
expect(result.run.adventurerSnapshot.hp.current).toBe(7);
expect(result.run.adventurerSnapshot.inventory.rationCount).toBe(2);
expect(getConsumableCounts(result.run).ration).toBe(2);
});
});
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import {
findItemById,
findPotionById,
findScrollById,
} from "@/data/contentHelpers";
import type { ContentPack, PotionDefinition } from "@/types/content";
import type { InventoryEntry, RunState } from "@/types/state";
import type { LogEntry } from "@/types/rules";
import type { DiceRoller } from "./dice";
export type UseRecoveryResourceOptions = {
content: ContentPack;
run: RunState;
definitionId: string;
roller?: DiceRoller;
at?: string;
};
export type RecoveryActionResult = {
run: RunState;
logEntries: LogEntry[];
};
function cloneRun(run: RunState): RunState {
return {
...run,
adventurerSnapshot: {
...run.adventurerSnapshot,
hp: { ...run.adventurerSnapshot.hp },
stats: { ...run.adventurerSnapshot.stats },
favour: { ...run.adventurerSnapshot.favour },
statuses: run.adventurerSnapshot.statuses.map((status) => ({ ...status })),
inventory: {
...run.adventurerSnapshot.inventory,
carried: run.adventurerSnapshot.inventory.carried.map((entry) => ({ ...entry })),
equipped: run.adventurerSnapshot.inventory.equipped.map((entry) => ({ ...entry })),
stored: run.adventurerSnapshot.inventory.stored.map((entry) => ({ ...entry })),
currency: { ...run.adventurerSnapshot.inventory.currency },
lightSources: run.adventurerSnapshot.inventory.lightSources.map((entry) => ({ ...entry })),
},
progressionFlags: [...run.adventurerSnapshot.progressionFlags],
manoeuvreIds: [...run.adventurerSnapshot.manoeuvreIds],
},
townState: {
...run.townState,
knownServices: [...run.townState.knownServices],
stash: run.townState.stash.map((entry) => ({ ...entry })),
pendingSales: run.townState.pendingSales.map((entry) => ({ ...entry })),
serviceFlags: [...run.townState.serviceFlags],
},
activeCombat: run.activeCombat
? {
...run.activeCombat,
player: {
...run.activeCombat.player,
statuses: [...run.activeCombat.player.statuses],
traits: [...run.activeCombat.player.traits],
},
enemies: run.activeCombat.enemies.map((enemy) => ({
...enemy,
statuses: [...enemy.statuses],
traits: [...enemy.traits],
})),
combatLog: run.activeCombat.combatLog.map((entry) => ({
...entry,
relatedIds: entry.relatedIds ? [...entry.relatedIds] : undefined,
})),
}
: undefined,
defeatedCreatureIds: [...run.defeatedCreatureIds],
log: run.log.map((entry) => ({
...entry,
relatedIds: entry.relatedIds ? [...entry.relatedIds] : undefined,
})),
pendingEffects: run.pendingEffects.map((effect) => ({ ...effect })),
};
}
function findCarriedEntry(entries: InventoryEntry[], definitionId: string) {
return entries.find((entry) => entry.definitionId === definitionId);
}
function consumeCarriedEntry(entries: InventoryEntry[], definitionId: string, quantity = 1) {
const existing = findCarriedEntry(entries, definitionId);
if (!existing || existing.quantity < quantity) {
throw new Error(`No carried ${definitionId} is available to consume.`);
}
existing.quantity -= quantity;
if (existing.quantity === 0) {
const index = entries.indexOf(existing);
entries.splice(index, 1);
}
}
function healAdventurer(run: RunState, amount: number) {
const current = run.adventurerSnapshot.hp.current;
const max = run.adventurerSnapshot.hp.max;
const healed = Math.max(0, Math.min(amount, max - current));
run.adventurerSnapshot.hp.current = current + healed;
if (run.activeCombat) {
run.activeCombat.player.hpCurrent = run.adventurerSnapshot.hp.current;
}
return healed;
}
function createLogEntry(
id: string,
at: string,
text: string,
relatedIds: string[],
): LogEntry {
return {
id,
at,
type: "progression",
text,
relatedIds,
};
}
function canUsePotion(run: RunState, potion: PotionDefinition) {
if (run.activeCombat) {
return potion.useTiming === "combat" || potion.useTiming === "any";
}
if (run.phase === "town") {
return potion.useTiming === "town" || potion.useTiming === "any";
}
return potion.useTiming === "exploration" || potion.useTiming === "any";
}
function applyHealEffects(run: RunState, effects: { type: string; amount?: number }[]) {
return effects.reduce((total, effect) => {
if (effect.type !== "heal") {
return total;
}
return total + healAdventurer(run, effect.amount ?? 0);
}, 0);
}
export function usePotion(
options: UseRecoveryResourceOptions,
): RecoveryActionResult {
const run = cloneRun(options.run);
const potion = findPotionById(options.content, options.definitionId);
if (!canUsePotion(run, potion)) {
throw new Error(`${potion.name} cannot be used in the current phase.`);
}
consumeCarriedEntry(run.adventurerSnapshot.inventory.carried, potion.id);
const healed = applyHealEffects(run, potion.effects);
const at = options.at ?? new Date().toISOString();
const phaseLabel = run.phase === "town" ? "in town" : run.activeCombat ? "during combat" : "while exploring";
const logEntry = createLogEntry(
`recovery.potion.${potion.id}.${run.log.length + 1}`,
at,
`Used ${potion.name} ${phaseLabel} and recovered ${healed} HP.`,
[potion.id],
);
run.log.push(logEntry);
return {
run,
logEntries: [logEntry],
};
}
export function useScroll(
options: UseRecoveryResourceOptions,
): RecoveryActionResult {
const run = cloneRun(options.run);
const scroll = findScrollById(options.content, options.definitionId);
const carriedEntry = findCarriedEntry(run.adventurerSnapshot.inventory.carried, scroll.id);
if (!carriedEntry) {
throw new Error(`No carried ${scroll.name} is available to use.`);
}
const at = options.at ?? new Date().toISOString();
const roll = scroll.castCheck ? (options.roller ?? (() => 1))(6) : undefined;
const succeeded =
!scroll.castCheck ||
((scroll.castCheck.successMin === undefined || roll! >= scroll.castCheck.successMin) &&
(scroll.castCheck.successMax === undefined || roll! <= scroll.castCheck.successMax));
consumeCarriedEntry(run.adventurerSnapshot.inventory.carried, scroll.id);
const healed = succeeded ? applyHealEffects(run, scroll.onSuccess) : 0;
const rollText = scroll.castCheck ? ` (roll ${roll})` : "";
const outcomeText = succeeded
? `Cast ${scroll.name}${rollText} and recovered ${healed} HP.`
: `Cast ${scroll.name}${rollText}, but the spell failed.`;
const logEntry = createLogEntry(
`recovery.scroll.${scroll.id}.${run.log.length + 1}`,
at,
outcomeText,
[scroll.id],
);
run.log.push(logEntry);
return {
run,
logEntries: [logEntry],
};
}
export function restWithRation(
options: UseRecoveryResourceOptions,
): RecoveryActionResult {
const run = cloneRun(options.run);
if (run.phase !== "town") {
throw new Error("Ration rest is only available while in town.");
}
if (run.activeCombat) {
throw new Error("Cannot rest with a ration during active combat.");
}
const ration = findItemById(options.content, "item.ration");
if (ration.itemType !== "ration") {
throw new Error("Configured ration item is invalid.");
}
consumeCarriedEntry(run.adventurerSnapshot.inventory.carried, ration.id);
run.adventurerSnapshot.inventory.rationCount = Math.max(
0,
run.adventurerSnapshot.inventory.rationCount - 1,
);
const healed = healAdventurer(run, 2);
const at = options.at ?? new Date().toISOString();
const logEntry = createLogEntry(
`recovery.ration-rest.${run.log.length + 1}`,
at,
`Shared a ration in town and recovered ${healed} HP.`,
[ration.id],
);
run.log.push(logEntry);
return {
run,
logEntries: [logEntry],
};
}
export function getConsumableCounts(run: RunState) {
const carried = run.adventurerSnapshot.inventory.carried;
return {
ration: findCarriedEntry(carried, "item.ration")?.quantity ?? 0,
healingPotion: findCarriedEntry(carried, "potion.healing")?.quantity ?? 0,
lesserHealScroll: findCarriedEntry(carried, "scroll.lesser-heal")?.quantity ?? 0,
};
}
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@@ -191,9 +191,99 @@ describe("run state flow", () => {
expect(result.run.adventurerSnapshot.xp).toBe(2);
expect(result.run.xpGained).toBe(2);
expect(result.run.defeatedCreatureIds).toEqual(["creature.level1.guard"]);
expect(result.run.lastCombatOutcome?.result).toBe("victory");
expect(result.run.lastCombatOutcome?.xpAwarded).toBe(2);
expect(result.run.log.at(-1)?.text).toContain("Victory rewards");
});
it("applies an immediate level-up when combat rewards cross the xp threshold", () => {
const adventurer = createAdventurer();
adventurer.xp = 7;
const run = createRunState({
content: sampleContentPack,
campaignId: "campaign.1",
adventurer,
at: "2026-03-15T14:00:00.000Z",
});
const levelState = run.dungeon.levels["1"]!;
const room = levelState.rooms["room.level1.start"]!;
room.encounter = {
id: "encounter.start.guard",
sourceTableCode: "L1G",
creatureIds: ["creature.level1.guard"],
resultLabel: "Guard",
creatureNames: ["Guard"],
resolved: true,
};
room.discovery.entered = true;
const withCombat = startCombatInCurrentRoom({
content: sampleContentPack,
run,
at: "2026-03-15T14:02:00.000Z",
}).run;
withCombat.activeCombat!.enemies[0]!.hpCurrent = 1;
const result = resolveRunPlayerTurn({
content: sampleContentPack,
run: withCombat,
manoeuvreId: "manoeuvre.guard-break",
targetEnemyId: withCombat.activeCombat!.enemies[0]!.id,
roller: createSequenceRoller([6, 6]),
at: "2026-03-15T14:03:00.000Z",
});
expect(result.run.adventurerSnapshot.level).toBe(2);
expect(result.run.adventurerSnapshot.hp.max).toBe(12);
expect(result.run.adventurerSnapshot.xp).toBe(9);
expect(result.run.adventurerSnapshot.manoeuvreIds).toContain("manoeuvre.sweeping-cut");
expect(result.run.lastLevelUp?.newLevel).toBe(2);
expect(result.run.log.at(-1)?.text).toContain("Reached level 2");
});
it("records a defeat outcome when the enemy drops the adventurer", () => {
const run = createRunState({
content: sampleContentPack,
campaignId: "campaign.1",
adventurer: createAdventurer(),
at: "2026-03-15T14:00:00.000Z",
});
const room = run.dungeon.levels["1"]!.rooms["room.level1.start"]!;
room.encounter = {
id: `${room.id}.encounter`,
sourceTableCode: "L1G",
creatureIds: ["a"],
creatureNames: ["Warrior"],
resultLabel: "Warrior",
resolved: true,
};
const withCombat = startCombatInCurrentRoom({
content: sampleContentPack,
run,
at: "2026-03-15T14:02:00.000Z",
}).run;
withCombat.activeCombat!.actingSide = "enemy";
withCombat.activeCombat!.player.hpCurrent = 1;
withCombat.adventurerSnapshot.hp.current = 1;
const result = resolveRunEnemyTurn({
content: sampleContentPack,
run: withCombat,
roller: createSequenceRoller([6, 6]),
at: "2026-03-15T14:03:00.000Z",
});
expect(result.run.status).toBe("failed");
expect(result.run.lastCombatOutcome?.result).toBe("defeat");
expect(result.run.lastCombatOutcome?.summary).toContain("defeated");
expect(result.run.log.at(-1)?.text).toContain("defeated");
});
it("lists available traversable exits for the current room", () => {
const run = createRunState({
content: sampleContentPack,
+90 -8
View File
@@ -9,6 +9,8 @@ import type { LogEntry } from "@/types/rules";
import { findCreatureById } from "@/data/contentHelpers";
import { startCombatFromRoom } from "./combat";
import { createInitialTownState } from "./townServices";
import { applyLevelProgression } from "./progression";
import {
resolveEnemyTurn,
resolvePlayerAttack,
@@ -179,6 +181,25 @@ function cloneRun(run: RunState): RunState {
globalFlags: [...run.dungeon.globalFlags],
},
activeCombat: run.activeCombat ? cloneCombat(run.activeCombat) : undefined,
lastCombatOutcome: run.lastCombatOutcome
? {
...run.lastCombatOutcome,
enemyNames: [...run.lastCombatOutcome.enemyNames],
}
: undefined,
lastLevelUp: run.lastLevelUp
? {
...run.lastLevelUp,
unlockedManoeuvreIds: [...run.lastLevelUp.unlockedManoeuvreIds],
}
: undefined,
townState: {
...run.townState,
knownServices: [...run.townState.knownServices],
stash: run.townState.stash.map((entry) => ({ ...entry })),
pendingSales: run.townState.pendingSales.map((entry) => ({ ...entry })),
serviceFlags: [...run.townState.serviceFlags],
},
log: run.log.map((entry) => ({
...entry,
relatedIds: entry.relatedIds ? [...entry.relatedIds] : undefined,
@@ -280,19 +301,56 @@ function applyCombatRewards(
run.defeatedCreatureIds.push(...defeatedCreatureIds);
run.xpGained += xpAwarded;
run.adventurerSnapshot.xp += xpAwarded;
const progression = applyLevelProgression({
content,
adventurer: run.adventurerSnapshot,
at,
});
run.adventurerSnapshot = progression.adventurer;
run.lastLevelUp = progression.levelUps.at(-1);
run.lastCombatOutcome = {
result: "victory",
at,
summary: `Won combat against ${completedCombat.enemies.map((enemy) => enemy.name).join(", ")} and gained ${xpAwarded} XP.`,
enemyNames: completedCombat.enemies.map((enemy) => enemy.name),
xpAwarded,
};
if (xpAwarded === 0) {
return [] as LogEntry[];
}
const rewardLogs =
xpAwarded === 0
? [
createRewardLog(
`${completedCombat.id}.victory`,
at,
`Combat victory secured against ${completedCombat.enemies.map((enemy) => enemy.name).join(", ")}.`,
[completedCombat.id],
),
]
: [
createRewardLog(
`${completedCombat.id}.victory`,
at,
`Combat victory secured against ${completedCombat.enemies.map((enemy) => enemy.name).join(", ")}.`,
[completedCombat.id],
),
createRewardLog(
`${completedCombat.id}.rewards`,
at,
`Victory rewards: gained ${xpAwarded} XP from ${defeatedCreatureIds.length} defeated creature${defeatedCreatureIds.length === 1 ? "" : "s"}.`,
[completedCombat.id, ...defeatedCreatureIds],
),
];
return [
const levelLogs = progression.levelUps.map((levelUp, index) =>
createRewardLog(
`${completedCombat.id}.rewards`,
`${completedCombat.id}.level-up.${index + 1}`,
at,
`Victory rewards: gained ${xpAwarded} XP from ${defeatedCreatureIds.length} defeated creature${defeatedCreatureIds.length === 1 ? "" : "s"}.`,
[completedCombat.id, ...defeatedCreatureIds],
levelUp.summary,
[completedCombat.id, run.adventurerSnapshot.id, ...levelUp.unlockedManoeuvreIds],
),
];
);
return [...rewardLogs, ...levelLogs];
}
export function createRunState(options: CreateRunOptions): RunState {
@@ -320,6 +378,9 @@ export function createRunState(options: CreateRunOptions): RunState {
globalFlags: [],
},
adventurerSnapshot: options.adventurer,
lastCombatOutcome: undefined,
lastLevelUp: undefined,
townState: createInitialTownState(),
defeatedCreatureIds: [],
xpGained: 0,
log: [],
@@ -339,6 +400,7 @@ export function returnToTown(
nextRun.phase = "town";
nextRun.lastTownAt = at;
nextRun.townState.visits += 1;
const logEntry = createLogEntry(
`run.return-to-town.${nextRun.log.length + 1}`,
@@ -546,6 +608,7 @@ export function startCombatInCurrentRoom(
levelState.rooms[roomId] = started.room;
run.activeCombat = started.combat;
run.lastCombatOutcome = undefined;
appendLogs(run, started.logEntries);
return {
@@ -635,6 +698,25 @@ export function resolveRunEnemyTurn(
if (result.combatEnded) {
run.status = "failed";
run.lastCombatOutcome = {
result: "defeat",
at: options.at ?? new Date().toISOString(),
summary: `${run.adventurerSnapshot.name} was defeated by ${result.combat.enemies
.filter((enemy) => enemy.hpCurrent > 0)
.map((enemy) => enemy.name)
.join(", ")}.`,
enemyNames: result.combat.enemies
.filter((enemy) => enemy.hpCurrent > 0)
.map((enemy) => enemy.name),
};
appendLogs(run, [
createRewardLog(
`${result.combat.id}.defeat`,
options.at ?? new Date().toISOString(),
run.lastCombatOutcome.summary,
[result.combat.id, run.adventurerSnapshot.id],
),
]);
}
return {
+126
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@@ -0,0 +1,126 @@
import { describe, expect, it } from "vitest";
import { sampleContentPack } from "@/data/sampleContentPack";
import { createStartingAdventurer } from "./character";
import { createRunState, returnToTown } from "./runState";
import {
grantDebugTreasure,
queueTreasureForSale,
sellPendingTreasure,
stashCarriedTreasure,
withdrawStashedTreasure,
} from "./townInventory";
function createAdventurer() {
return createStartingAdventurer(sampleContentPack, {
name: "Aster",
weaponId: "weapon.short-sword",
armourId: "armour.leather-vest",
scrollId: "scroll.lesser-heal",
});
}
function createTownRun() {
const run = createRunState({
content: sampleContentPack,
campaignId: "campaign.1",
adventurer: createAdventurer(),
});
return returnToTown(run, "2026-03-18T21:00:00.000Z").run;
}
describe("town inventory loop", () => {
it("stores carried treasure in the town stash", () => {
const inTown = createTownRun();
inTown.adventurerSnapshot.inventory.carried.push({
definitionId: "item.silver-chalice",
quantity: 1,
});
const result = stashCarriedTreasure({
content: sampleContentPack,
run: inTown,
definitionId: "item.silver-chalice",
at: "2026-03-18T21:05:00.000Z",
});
expect(result.run.adventurerSnapshot.inventory.carried).not.toEqual(
expect.arrayContaining([expect.objectContaining({ definitionId: "item.silver-chalice" })]),
);
expect(result.run.townState.stash).toEqual(
expect.arrayContaining([
expect.objectContaining({
definitionId: "item.silver-chalice",
quantity: 1,
}),
]),
);
});
it("withdraws stashed treasure back to the pack", () => {
const inTown = createTownRun();
inTown.townState.stash.push({
definitionId: "item.garnet-ring",
quantity: 1,
});
const result = withdrawStashedTreasure({
content: sampleContentPack,
run: inTown,
definitionId: "item.garnet-ring",
at: "2026-03-18T21:06:00.000Z",
});
expect(result.run.townState.stash).toHaveLength(0);
expect(result.run.adventurerSnapshot.inventory.carried).toEqual(
expect.arrayContaining([
expect.objectContaining({
definitionId: "item.garnet-ring",
quantity: 1,
}),
]),
);
});
it("queues treasure for sale and converts it into gold", () => {
const inTown = createTownRun();
const withTreasure = grantDebugTreasure({
content: sampleContentPack,
run: inTown,
definitionId: "item.garnet-ring",
quantity: 2,
at: "2026-03-18T21:07:00.000Z",
}).run;
const queued = queueTreasureForSale({
content: sampleContentPack,
run: withTreasure,
definitionId: "item.garnet-ring",
quantity: 2,
source: "carried",
at: "2026-03-18T21:08:00.000Z",
}).run;
const sold = sellPendingTreasure({
content: sampleContentPack,
run: queued,
at: "2026-03-18T21:09:00.000Z",
}).run;
expect(queued.townState.pendingSales).toEqual(
expect.arrayContaining([
expect.objectContaining({
definitionId: "item.garnet-ring",
quantity: 2,
}),
]),
);
expect(sold.townState.pendingSales).toHaveLength(0);
expect(sold.adventurerSnapshot.inventory.currency.gold).toBe(
withTreasure.adventurerSnapshot.inventory.currency.gold + 24,
);
expect(sold.log.at(-1)?.text).toContain("24 gold");
});
});
+293
View File
@@ -0,0 +1,293 @@
import { findItemById } from "@/data/contentHelpers";
import type { ContentPack } from "@/types/content";
import type { InventoryEntry, RunState, TownState } from "@/types/state";
import type { LogEntry } from "@/types/rules";
export type TownInventoryResult = {
run: RunState;
logEntries: LogEntry[];
};
export type TownInventoryActionOptions = {
content: ContentPack;
run: RunState;
definitionId: string;
quantity?: number;
at?: string;
};
export type SellPendingTreasureOptions = {
content: ContentPack;
run: RunState;
at?: string;
};
function cloneTownState(townState: TownState): TownState {
return {
...townState,
knownServices: [...townState.knownServices],
stash: townState.stash.map((entry) => ({ ...entry })),
pendingSales: townState.pendingSales.map((entry) => ({ ...entry })),
serviceFlags: [...townState.serviceFlags],
};
}
function cloneRun(run: RunState): RunState {
return {
...run,
adventurerSnapshot: {
...run.adventurerSnapshot,
hp: { ...run.adventurerSnapshot.hp },
stats: { ...run.adventurerSnapshot.stats },
favour: { ...run.adventurerSnapshot.favour },
statuses: run.adventurerSnapshot.statuses.map((status) => ({ ...status })),
inventory: {
...run.adventurerSnapshot.inventory,
carried: run.adventurerSnapshot.inventory.carried.map((entry) => ({ ...entry })),
equipped: run.adventurerSnapshot.inventory.equipped.map((entry) => ({ ...entry })),
stored: run.adventurerSnapshot.inventory.stored.map((entry) => ({ ...entry })),
currency: { ...run.adventurerSnapshot.inventory.currency },
lightSources: run.adventurerSnapshot.inventory.lightSources.map((entry) => ({ ...entry })),
},
progressionFlags: [...run.adventurerSnapshot.progressionFlags],
manoeuvreIds: [...run.adventurerSnapshot.manoeuvreIds],
},
townState: cloneTownState(run.townState),
defeatedCreatureIds: [...run.defeatedCreatureIds],
log: run.log.map((entry) => ({
...entry,
relatedIds: entry.relatedIds ? [...entry.relatedIds] : undefined,
})),
pendingEffects: run.pendingEffects.map((effect) => ({ ...effect })),
};
}
function requireTownPhase(run: RunState) {
if (run.phase !== "town") {
throw new Error("Town inventory actions are only available while the run is in town.");
}
}
function addEntry(entries: InventoryEntry[], definitionId: string, quantity: number) {
const existing = entries.find((entry) => entry.definitionId === definitionId);
if (existing) {
existing.quantity += quantity;
return;
}
entries.push({
definitionId,
quantity,
});
}
function removeEntry(entries: InventoryEntry[], definitionId: string, quantity: number) {
const existing = entries.find((entry) => entry.definitionId === definitionId);
if (!existing || existing.quantity < quantity) {
throw new Error(`Not enough ${definitionId} available for this action.`);
}
existing.quantity -= quantity;
if (existing.quantity === 0) {
const index = entries.indexOf(existing);
entries.splice(index, 1);
}
}
function resolveQuantity(quantity?: number) {
if (!quantity) {
return 1;
}
if (!Number.isInteger(quantity) || quantity <= 0) {
throw new Error(`Invalid quantity requested: ${quantity}`);
}
return quantity;
}
function requireTreasureItem(content: ContentPack, definitionId: string) {
const item = findItemById(content, definitionId);
if (item.itemType !== "treasure") {
throw new Error(`${item.name} is not eligible for the town treasure loop.`);
}
return item;
}
function createTownLog(
id: string,
at: string,
text: string,
relatedIds: string[],
): LogEntry {
return {
id,
at,
type: "town",
text,
relatedIds,
};
}
export function stashCarriedTreasure(
options: TownInventoryActionOptions,
): TownInventoryResult {
const run = cloneRun(options.run);
requireTownPhase(run);
const item = requireTreasureItem(options.content, options.definitionId);
const quantity = resolveQuantity(options.quantity);
const at = options.at ?? new Date().toISOString();
removeEntry(run.adventurerSnapshot.inventory.carried, item.id, quantity);
addEntry(run.townState.stash, item.id, quantity);
const logEntry = createTownLog(
`town.stash.${item.id}.${run.log.length + 1}`,
at,
`Stored ${quantity} ${item.name}${quantity === 1 ? "" : "s"} in the town stash.`,
[item.id],
);
run.log.push(logEntry);
return {
run,
logEntries: [logEntry],
};
}
export function withdrawStashedTreasure(
options: TownInventoryActionOptions,
): TownInventoryResult {
const run = cloneRun(options.run);
requireTownPhase(run);
const item = requireTreasureItem(options.content, options.definitionId);
const quantity = resolveQuantity(options.quantity);
const at = options.at ?? new Date().toISOString();
removeEntry(run.townState.stash, item.id, quantity);
addEntry(run.adventurerSnapshot.inventory.carried, item.id, quantity);
const logEntry = createTownLog(
`town.withdraw.${item.id}.${run.log.length + 1}`,
at,
`Withdrew ${quantity} ${item.name}${quantity === 1 ? "" : "s"} from the town stash.`,
[item.id],
);
run.log.push(logEntry);
return {
run,
logEntries: [logEntry],
};
}
export function queueTreasureForSale(
options: TownInventoryActionOptions & {
source: "carried" | "stash";
},
): TownInventoryResult {
const run = cloneRun(options.run);
requireTownPhase(run);
const item = requireTreasureItem(options.content, options.definitionId);
const quantity = resolveQuantity(options.quantity);
const at = options.at ?? new Date().toISOString();
const sourceEntries =
options.source === "carried"
? run.adventurerSnapshot.inventory.carried
: run.townState.stash;
removeEntry(sourceEntries, item.id, quantity);
addEntry(run.townState.pendingSales, item.id, quantity);
const sourceLabel = options.source === "carried" ? "pack" : "stash";
const logEntry = createTownLog(
`town.sale-queue.${item.id}.${run.log.length + 1}`,
at,
`Queued ${quantity} ${item.name}${quantity === 1 ? "" : "s"} from the ${sourceLabel} for sale.`,
[item.id],
);
run.log.push(logEntry);
return {
run,
logEntries: [logEntry],
};
}
export function sellPendingTreasure(
options: SellPendingTreasureOptions,
): TownInventoryResult {
const run = cloneRun(options.run);
requireTownPhase(run);
if (run.townState.pendingSales.length === 0) {
throw new Error("There is no treasure queued for sale.");
}
const at = options.at ?? new Date().toISOString();
const totalGold = run.townState.pendingSales.reduce((total, entry) => {
const item = requireTreasureItem(options.content, entry.definitionId);
return total + (item.valueGp ?? 0) * entry.quantity;
}, 0);
const soldIds = run.townState.pendingSales.map((entry) => entry.definitionId);
run.adventurerSnapshot.inventory.currency.gold += totalGold;
run.townState.pendingSales = [];
const logEntry = createTownLog(
`town.sell-pending.${run.log.length + 1}`,
at,
`Sold queued treasure for ${totalGold} gold.`,
soldIds,
);
run.log.push(logEntry);
return {
run,
logEntries: [logEntry],
};
}
export function grantDebugTreasure(
options: TownInventoryActionOptions,
): TownInventoryResult {
const run = cloneRun(options.run);
requireTownPhase(run);
const item = requireTreasureItem(options.content, options.definitionId);
const quantity = resolveQuantity(options.quantity);
const at = options.at ?? new Date().toISOString();
addEntry(run.adventurerSnapshot.inventory.carried, item.id, quantity);
const logEntry = createTownLog(
`town.debug-grant.${item.id}.${run.log.length + 1}`,
at,
`Debug grant: added ${quantity} ${item.name}${quantity === 1 ? "" : "s"} to the pack.`,
[item.id],
);
run.log.push(logEntry);
return {
run,
logEntries: [logEntry],
};
}
+71
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@@ -0,0 +1,71 @@
import { describe, expect, it } from "vitest";
import { sampleContentPack } from "@/data/sampleContentPack";
import { createStartingAdventurer } from "./character";
import { createRunState, returnToTown } from "./runState";
import { useTownService } from "./townServices";
function createAdventurer() {
return createStartingAdventurer(sampleContentPack, {
name: "Aster",
weaponId: "weapon.short-sword",
armourId: "armour.leather-vest",
scrollId: "scroll.lesser-heal",
});
}
describe("town services", () => {
it("heals the adventurer to full at the healer", () => {
const run = createRunState({
content: sampleContentPack,
campaignId: "campaign.1",
adventurer: createAdventurer(),
});
run.adventurerSnapshot.hp.current = 3;
run.adventurerSnapshot.inventory.currency.gold = 3;
const inTown = returnToTown(run, "2026-03-18T21:00:00.000Z").run;
const result = useTownService({
content: sampleContentPack,
run: inTown,
serviceId: "service.healer",
at: "2026-03-18T21:05:00.000Z",
});
expect(result.run.adventurerSnapshot.hp.current).toBe(
result.run.adventurerSnapshot.hp.max,
);
expect(result.run.adventurerSnapshot.inventory.currency.gold).toBe(1);
expect(result.run.log.at(-1)?.text).toContain("restored the party to full health");
});
it("buys a ration at the market", () => {
const run = createRunState({
content: sampleContentPack,
campaignId: "campaign.1",
adventurer: createAdventurer(),
});
run.adventurerSnapshot.inventory.currency.gold = 2;
const inTown = returnToTown(run).run;
const result = useTownService({
content: sampleContentPack,
run: inTown,
serviceId: "service.market",
});
expect(result.run.adventurerSnapshot.inventory.currency.gold).toBe(1);
expect(result.run.adventurerSnapshot.inventory.rationCount).toBe(4);
expect(result.run.adventurerSnapshot.inventory.carried).toEqual(
expect.arrayContaining([
expect.objectContaining({
definitionId: "item.ration",
quantity: 4,
}),
]),
);
});
});
+172
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@@ -0,0 +1,172 @@
import type { ContentPack, TownServiceDefinition } from "@/types/content";
import type { InventoryEntry, RunState, TownState } from "@/types/state";
import type { LogEntry } from "@/types/rules";
export type UseTownServiceOptions = {
content: ContentPack;
run: RunState;
serviceId: string;
at?: string;
};
export type TownServiceResult = {
run: RunState;
logEntries: LogEntry[];
};
function cloneTownState(townState: TownState): TownState {
return {
...townState,
knownServices: [...townState.knownServices],
stash: townState.stash.map((entry) => ({ ...entry })),
pendingSales: townState.pendingSales.map((entry) => ({ ...entry })),
serviceFlags: [...townState.serviceFlags],
};
}
function cloneRun(run: RunState): RunState {
return {
...run,
adventurerSnapshot: {
...run.adventurerSnapshot,
hp: { ...run.adventurerSnapshot.hp },
stats: { ...run.adventurerSnapshot.stats },
favour: { ...run.adventurerSnapshot.favour },
statuses: run.adventurerSnapshot.statuses.map((status) => ({ ...status })),
inventory: {
...run.adventurerSnapshot.inventory,
carried: run.adventurerSnapshot.inventory.carried.map((entry) => ({ ...entry })),
equipped: run.adventurerSnapshot.inventory.equipped.map((entry) => ({ ...entry })),
stored: run.adventurerSnapshot.inventory.stored.map((entry) => ({ ...entry })),
currency: { ...run.adventurerSnapshot.inventory.currency },
lightSources: run.adventurerSnapshot.inventory.lightSources.map((entry) => ({ ...entry })),
},
progressionFlags: [...run.adventurerSnapshot.progressionFlags],
manoeuvreIds: [...run.adventurerSnapshot.manoeuvreIds],
},
townState: cloneTownState(run.townState),
defeatedCreatureIds: [...run.defeatedCreatureIds],
log: run.log.map((entry) => ({
...entry,
relatedIds: entry.relatedIds ? [...entry.relatedIds] : undefined,
})),
pendingEffects: run.pendingEffects.map((effect) => ({ ...effect })),
};
}
function findTownService(content: ContentPack, serviceId: string): TownServiceDefinition {
const service = content.townServices.find((candidate) => candidate.id === serviceId);
if (!service) {
throw new Error(`Unknown town service id: ${serviceId}`);
}
return service;
}
function parseCost(service: TownServiceDefinition) {
const rawRule = service.costRules?.[0];
const amount = rawRule ? Number(rawRule.split(":")[1] ?? 0) : 0;
return Number.isFinite(amount) ? amount : 0;
}
function addCarriedEntry(entries: InventoryEntry[], definitionId: string, quantity = 1) {
const existing = entries.find((entry) => entry.definitionId === definitionId);
if (existing) {
existing.quantity += quantity;
return;
}
entries.push({
definitionId,
quantity,
});
}
function createTownLog(
id: string,
at: string,
text: string,
relatedIds: string[],
): LogEntry {
return {
id,
at,
type: "town",
text,
relatedIds,
};
}
export function createInitialTownState(): TownState {
return {
visits: 0,
knownServices: ["service.market", "service.healer", "service.tavern"],
stash: [],
pendingSales: [],
serviceFlags: [],
};
}
export function useTownService(options: UseTownServiceOptions): TownServiceResult {
const run = cloneRun(options.run);
if (run.phase !== "town") {
throw new Error("Town services are only available while the run is in town.");
}
if (!run.townState.knownServices.includes(options.serviceId)) {
throw new Error(`Service ${options.serviceId} is not available in town.`);
}
const service = findTownService(options.content, options.serviceId);
const at = options.at ?? new Date().toISOString();
const cost = parseCost(service);
if (run.adventurerSnapshot.inventory.currency.gold < cost) {
throw new Error(`Not enough gold to use ${service.name}.`);
}
run.adventurerSnapshot.inventory.currency.gold -= cost;
run.townState.serviceFlags.push(`${service.id}.used`);
let text = `${service.name} was used.`;
switch (service.serviceType) {
case "healer":
run.adventurerSnapshot.hp.current = run.adventurerSnapshot.hp.max;
text = `${service.name} restored the party to full health for ${cost} gold.`;
break;
case "market":
addCarriedEntry(run.adventurerSnapshot.inventory.carried, "item.ration", 1);
run.adventurerSnapshot.inventory.rationCount += 1;
text = `${service.name} supplied 1 ration for ${cost} gold.`;
break;
case "tavern":
run.adventurerSnapshot.hp.current = Math.min(
run.adventurerSnapshot.hp.max,
run.adventurerSnapshot.hp.current + 2,
);
text = `${service.name} provided a warm meal and 2 HP of recovery for ${cost} gold.`;
break;
default:
text = `${service.name} was visited for ${cost} gold.`;
break;
}
const logEntry = createTownLog(
`town.service.${service.id}.${run.log.length + 1}`,
at,
text,
[service.id],
);
run.log.push(logEntry);
return {
run,
logEntries: [logEntry],
};
}