✨Feature: implement town market functionality with treasure selling and stashing
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import { describe, expect, it } from "vitest";
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import { sampleContentPack } from "@/data/sampleContentPack";
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import { createStartingAdventurer } from "./character";
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import { createRunState } from "./runState";
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import { queueTreasureForSale, sellPendingTreasure, sendTreasureToStash } from "./town";
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function createAdventurer() {
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return createStartingAdventurer(sampleContentPack, {
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name: "Aster",
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weaponId: "weapon.short-sword",
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armourId: "armour.leather-vest",
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scrollId: "scroll.lesser-heal",
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});
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}
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describe("town flow", () => {
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it("moves treasure from carried inventory into the stash", () => {
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const run = createRunState({
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content: sampleContentPack,
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campaignId: "campaign.1",
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adventurer: createAdventurer(),
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});
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run.adventurerSnapshot.inventory.carried.push({
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definitionId: "item.silver-clasp",
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quantity: 1,
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});
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const result = sendTreasureToStash(
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sampleContentPack,
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run,
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"item.silver-clasp",
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"2026-03-15T15:00:00.000Z",
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);
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expect(result.run.townState.stash).toEqual([
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{ definitionId: "item.silver-clasp", quantity: 1 },
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]);
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expect(result.run.adventurerSnapshot.inventory.carried).not.toEqual(
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expect.arrayContaining([expect.objectContaining({ definitionId: "item.silver-clasp" })]),
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);
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});
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it("queues treasure and sells it for item value", () => {
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const run = createRunState({
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content: sampleContentPack,
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campaignId: "campaign.1",
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adventurer: createAdventurer(),
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});
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run.adventurerSnapshot.inventory.carried.push({
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definitionId: "item.keeper-keyring",
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quantity: 1,
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});
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const queued = queueTreasureForSale(
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sampleContentPack,
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run,
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"item.keeper-keyring",
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"2026-03-15T15:05:00.000Z",
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).run;
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const sold = sellPendingTreasure(
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sampleContentPack,
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queued,
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"2026-03-15T15:06:00.000Z",
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).run;
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expect(sold.townState.pendingSales).toEqual([]);
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expect(sold.adventurerSnapshot.inventory.currency.gold).toBe(5);
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expect(sold.log.at(-1)?.text).toContain("for 5 gold");
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});
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});
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