Feature: implement town market functionality with treasure selling and stashing

This commit is contained in:
Keith Solomon
2026-03-15 14:31:53 -05:00
parent 71bdc6d031
commit 8597b4fded
7 changed files with 393 additions and 3 deletions

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@@ -10,6 +10,7 @@ import { findCreatureById } from "@/data/contentHelpers";
import { startCombatFromRoom } from "./combat";
import { resolveCombatLoot } from "./loot";
import { createInitialTownState } from "./town";
import {
resolveEnemyTurn,
resolvePlayerAttack,
@@ -164,6 +165,13 @@ function cloneRun(run: RunState): RunState {
globalFlags: [...run.dungeon.globalFlags],
},
activeCombat: run.activeCombat ? cloneCombat(run.activeCombat) : undefined,
townState: {
...run.townState,
knownServices: [...run.townState.knownServices],
stash: run.townState.stash.map((entry) => ({ ...entry })),
pendingSales: run.townState.pendingSales.map((entry) => ({ ...entry })),
serviceFlags: [...run.townState.serviceFlags],
},
defeatedCreatureIds: [...run.defeatedCreatureIds],
xpGained: run.xpGained,
goldGained: run.goldGained,
@@ -336,6 +344,7 @@ export function createRunState(options: CreateRunOptions): RunState {
globalFlags: [],
},
adventurerSnapshot: options.adventurer,
townState: createInitialTownState(),
defeatedCreatureIds: [],
xpGained: 0,
goldGained: 0,

74
src/rules/town.test.ts Normal file
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@@ -0,0 +1,74 @@
import { describe, expect, it } from "vitest";
import { sampleContentPack } from "@/data/sampleContentPack";
import { createStartingAdventurer } from "./character";
import { createRunState } from "./runState";
import { queueTreasureForSale, sellPendingTreasure, sendTreasureToStash } from "./town";
function createAdventurer() {
return createStartingAdventurer(sampleContentPack, {
name: "Aster",
weaponId: "weapon.short-sword",
armourId: "armour.leather-vest",
scrollId: "scroll.lesser-heal",
});
}
describe("town flow", () => {
it("moves treasure from carried inventory into the stash", () => {
const run = createRunState({
content: sampleContentPack,
campaignId: "campaign.1",
adventurer: createAdventurer(),
});
run.adventurerSnapshot.inventory.carried.push({
definitionId: "item.silver-clasp",
quantity: 1,
});
const result = sendTreasureToStash(
sampleContentPack,
run,
"item.silver-clasp",
"2026-03-15T15:00:00.000Z",
);
expect(result.run.townState.stash).toEqual([
{ definitionId: "item.silver-clasp", quantity: 1 },
]);
expect(result.run.adventurerSnapshot.inventory.carried).not.toEqual(
expect.arrayContaining([expect.objectContaining({ definitionId: "item.silver-clasp" })]),
);
});
it("queues treasure and sells it for item value", () => {
const run = createRunState({
content: sampleContentPack,
campaignId: "campaign.1",
adventurer: createAdventurer(),
});
run.adventurerSnapshot.inventory.carried.push({
definitionId: "item.keeper-keyring",
quantity: 1,
});
const queued = queueTreasureForSale(
sampleContentPack,
run,
"item.keeper-keyring",
"2026-03-15T15:05:00.000Z",
).run;
const sold = sellPendingTreasure(
sampleContentPack,
queued,
"2026-03-15T15:06:00.000Z",
).run;
expect(sold.townState.pendingSales).toEqual([]);
expect(sold.adventurerSnapshot.inventory.currency.gold).toBe(5);
expect(sold.log.at(-1)?.text).toContain("for 5 gold");
});
});

165
src/rules/town.ts Normal file
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@@ -0,0 +1,165 @@
import { findItemById } from "@/data/contentHelpers";
import type { ContentPack } from "@/types/content";
import type { InventoryEntry, RunState, TownState } from "@/types/state";
import type { LogEntry } from "@/types/rules";
export type TownActionResult = {
run: RunState;
logEntries: LogEntry[];
};
function cloneTownState(townState: TownState): TownState {
return {
...townState,
knownServices: [...townState.knownServices],
stash: townState.stash.map((entry) => ({ ...entry })),
pendingSales: townState.pendingSales.map((entry) => ({ ...entry })),
serviceFlags: [...townState.serviceFlags],
};
}
function cloneRun(run: RunState): RunState {
return {
...run,
adventurerSnapshot: {
...run.adventurerSnapshot,
hp: { ...run.adventurerSnapshot.hp },
stats: { ...run.adventurerSnapshot.stats },
favour: { ...run.adventurerSnapshot.favour },
statuses: run.adventurerSnapshot.statuses.map((status) => ({ ...status })),
inventory: {
...run.adventurerSnapshot.inventory,
carried: run.adventurerSnapshot.inventory.carried.map((entry) => ({ ...entry })),
equipped: run.adventurerSnapshot.inventory.equipped.map((entry) => ({ ...entry })),
stored: run.adventurerSnapshot.inventory.stored.map((entry) => ({ ...entry })),
currency: { ...run.adventurerSnapshot.inventory.currency },
lightSources: run.adventurerSnapshot.inventory.lightSources.map((entry) => ({ ...entry })),
},
progressionFlags: [...run.adventurerSnapshot.progressionFlags],
manoeuvreIds: [...run.adventurerSnapshot.manoeuvreIds],
},
townState: cloneTownState(run.townState),
defeatedCreatureIds: [...run.defeatedCreatureIds],
lootedItems: run.lootedItems.map((entry) => ({ ...entry })),
log: run.log.map((entry) => ({ ...entry, relatedIds: entry.relatedIds ? [...entry.relatedIds] : undefined })),
pendingEffects: run.pendingEffects.map((effect) => ({ ...effect })),
};
}
function mergeEntry(entries: InventoryEntry[], entry: InventoryEntry) {
const existing = entries.find((candidate) => candidate.definitionId === entry.definitionId);
if (existing) {
existing.quantity += entry.quantity;
return;
}
entries.push({ ...entry });
}
function extractEntry(entries: InventoryEntry[], definitionId: string) {
const index = entries.findIndex((entry) => entry.definitionId === definitionId);
if (index === -1) {
throw new Error(`No inventory entry found for ${definitionId}.`);
}
const [removed] = entries.splice(index, 1);
return removed;
}
function createTownLog(id: string, at: string, text: string, relatedIds: string[]): LogEntry {
return {
id,
at,
type: "town",
text,
relatedIds,
};
}
export function createInitialTownState(): TownState {
return {
visits: 0,
knownServices: ["service.market"],
stash: [],
pendingSales: [],
serviceFlags: [],
};
}
export function sendTreasureToStash(
content: ContentPack,
run: RunState,
definitionId: string,
at = new Date().toISOString(),
): TownActionResult {
const nextRun = cloneRun(run);
const removed = extractEntry(nextRun.adventurerSnapshot.inventory.carried, definitionId);
mergeEntry(nextRun.townState.stash, removed);
nextRun.townState.visits += 1;
const item = findItemById(content, definitionId);
const logEntry = createTownLog(
`town.stash.${definitionId}.${nextRun.log.length + 1}`,
at,
`Moved ${item.name} into the town stash.`,
[definitionId],
);
nextRun.log.push(logEntry);
return { run: nextRun, logEntries: [logEntry] };
}
export function queueTreasureForSale(
content: ContentPack,
run: RunState,
definitionId: string,
at = new Date().toISOString(),
): TownActionResult {
const nextRun = cloneRun(run);
const removed = extractEntry(nextRun.adventurerSnapshot.inventory.carried, definitionId);
mergeEntry(nextRun.townState.pendingSales, removed);
nextRun.townState.visits += 1;
const item = findItemById(content, definitionId);
const logEntry = createTownLog(
`town.queue.${definitionId}.${nextRun.log.length + 1}`,
at,
`Queued ${item.name} for sale at the market.`,
[definitionId],
);
nextRun.log.push(logEntry);
return { run: nextRun, logEntries: [logEntry] };
}
export function sellPendingTreasure(
content: ContentPack,
run: RunState,
at = new Date().toISOString(),
): TownActionResult {
const nextRun = cloneRun(run);
const soldEntries = nextRun.townState.pendingSales;
const goldEarned = soldEntries.reduce((total, entry) => {
const item = findItemById(content, entry.definitionId);
return total + (item.valueGp ?? 0) * entry.quantity;
}, 0);
nextRun.adventurerSnapshot.inventory.currency.gold += goldEarned;
nextRun.townState.pendingSales = [];
nextRun.townState.visits += 1;
const soldText =
soldEntries.length === 0
? "No treasure was queued for sale."
: `Sold ${soldEntries.reduce((total, entry) => total + entry.quantity, 0)} treasure item${soldEntries.reduce((total, entry) => total + entry.quantity, 0) === 1 ? "" : "s"} for ${goldEarned} gold.`;
const logEntry = createTownLog(
`town.sell.${nextRun.log.length + 1}`,
at,
soldText,
soldEntries.map((entry) => entry.definitionId),
);
nextRun.log.push(logEntry);
return { run: nextRun, logEntries: [logEntry] };
}