✨Feature: implement loot resolution system with gold and item tracking from defeated creatures
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@@ -9,6 +9,7 @@ import type { LogEntry } from "@/types/rules";
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import { findCreatureById } from "@/data/contentHelpers";
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import { startCombatFromRoom } from "./combat";
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import { resolveCombatLoot } from "./loot";
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import {
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resolveEnemyTurn,
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resolvePlayerAttack,
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@@ -163,6 +164,10 @@ function cloneRun(run: RunState): RunState {
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globalFlags: [...run.dungeon.globalFlags],
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},
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activeCombat: run.activeCombat ? cloneCombat(run.activeCombat) : undefined,
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defeatedCreatureIds: [...run.defeatedCreatureIds],
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xpGained: run.xpGained,
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goldGained: run.goldGained,
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lootedItems: run.lootedItems.map((entry) => ({ ...entry })),
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log: run.log.map((entry) => ({
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...entry,
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relatedIds: entry.relatedIds ? [...entry.relatedIds] : undefined,
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@@ -252,6 +257,7 @@ function applyCombatRewards(
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content: ContentPack,
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run: RunState,
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completedCombat: CombatState,
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roller: DiceRoller | undefined,
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at: string,
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) {
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const defeatedCreatureIds = completedCombat.enemies
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@@ -265,18 +271,45 @@ function applyCombatRewards(
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run.xpGained += xpAwarded;
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run.adventurerSnapshot.xp += xpAwarded;
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if (xpAwarded === 0) {
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return [] as LogEntry[];
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const lootResult = resolveCombatLoot({
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content,
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combat: completedCombat,
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inventory: run.adventurerSnapshot.inventory,
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roller,
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at,
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});
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run.adventurerSnapshot.inventory = lootResult.inventory;
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run.goldGained += lootResult.goldAwarded;
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for (const item of lootResult.itemsAwarded) {
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const existing = run.lootedItems.find(
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(entry) => entry.definitionId === item.definitionId,
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);
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if (existing) {
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existing.quantity += item.quantity;
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continue;
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}
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run.lootedItems.push({ ...item });
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}
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const rewardLogs = [...lootResult.logEntries];
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if (xpAwarded === 0 && lootResult.goldAwarded === 0 && lootResult.itemsAwarded.length === 0) {
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return rewardLogs;
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}
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return [
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rewardLogs.push(
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createRewardLog(
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`${completedCombat.id}.rewards`,
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at,
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`Victory rewards: gained ${xpAwarded} XP from ${defeatedCreatureIds.length} defeated creature${defeatedCreatureIds.length === 1 ? "" : "s"}.`,
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`Victory rewards: gained ${xpAwarded} XP, ${lootResult.goldAwarded} gold, and ${lootResult.itemsAwarded.reduce((total, item) => total + item.quantity, 0)} loot item${lootResult.itemsAwarded.reduce((total, item) => total + item.quantity, 0) === 1 ? "" : "s"} from ${defeatedCreatureIds.length} defeated creature${defeatedCreatureIds.length === 1 ? "" : "s"}.`,
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[completedCombat.id, ...defeatedCreatureIds],
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),
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];
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);
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return rewardLogs;
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}
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export function createRunState(options: CreateRunOptions): RunState {
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@@ -305,6 +338,8 @@ export function createRunState(options: CreateRunOptions): RunState {
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adventurerSnapshot: options.adventurer,
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defeatedCreatureIds: [],
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xpGained: 0,
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goldGained: 0,
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lootedItems: [],
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log: [],
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pendingEffects: [],
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};
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@@ -494,6 +529,7 @@ export function resolveRunPlayerTurn(
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options.content,
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run,
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completedCombat,
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options.roller,
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options.at ?? new Date().toISOString(),
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);
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