✨Feature: implement room entry flow with encounter resolution and logging
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164
src/rules/roomEntry.ts
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164
src/rules/roomEntry.ts
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import { findRoomTemplateById } from "@/data/contentHelpers";
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import type { ContentPack } from "@/types/content";
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import type { DungeonLevelState, RoomState } from "@/types/state";
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import type { LogEntry } from "@/types/rules";
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import type { DiceRoller } from "./dice";
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import { resolveRoomEncounter } from "./encounters";
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import type { TableLookupResult } from "./tables";
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export type EnterRoomOptions = {
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content: ContentPack;
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levelState: DungeonLevelState;
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roomId: string;
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roller?: DiceRoller;
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at?: string;
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};
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export type EnterRoomResult = {
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levelState: DungeonLevelState;
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room: RoomState;
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logEntries: LogEntry[];
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lookup?: TableLookupResult;
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firstEntry: boolean;
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encounterResolved: boolean;
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};
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function cloneRoom(room: RoomState): RoomState {
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return {
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...room,
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position: { ...room.position },
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dimensions: { ...room.dimensions },
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exits: room.exits.map((exit) => ({ ...exit })),
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discovery: { ...room.discovery },
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encounter: room.encounter
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? {
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...room.encounter,
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creatureIds: [...room.encounter.creatureIds],
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creatureNames: room.encounter.creatureNames
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? [...room.encounter.creatureNames]
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: undefined,
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}
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: undefined,
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objects: room.objects.map((object) => ({
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...object,
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effects: object.effects ? [...object.effects] : undefined,
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})),
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notes: [...room.notes],
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flags: [...room.flags],
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};
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}
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function cloneLevel(levelState: DungeonLevelState): DungeonLevelState {
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return {
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...levelState,
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rooms: Object.fromEntries(
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Object.entries(levelState.rooms).map(([roomId, room]) => [roomId, cloneRoom(room)]),
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),
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discoveredRoomOrder: [...levelState.discoveredRoomOrder],
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};
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}
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function getRoomLabel(content: ContentPack, room: RoomState) {
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if (room.templateId) {
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return findRoomTemplateById(content, room.templateId).title;
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}
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return room.notes[0] ?? room.id;
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}
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function createLogEntry(
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id: string,
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at: string,
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type: LogEntry["type"],
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text: string,
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relatedIds: string[],
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): LogEntry {
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return {
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id,
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at,
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type,
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text,
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relatedIds,
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};
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}
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function formatRollText(lookup: TableLookupResult) {
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const total = lookup.roll.modifiedTotal ?? lookup.roll.total;
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const rolledValues = lookup.roll.rolls.join(", ");
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return `Rolled ${lookup.roll.diceKind} [${rolledValues}] on ${lookup.tableId} for ${total}: ${lookup.entry.label}.`;
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}
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export function enterRoom(options: EnterRoomOptions): EnterRoomResult {
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const levelState = cloneLevel(options.levelState);
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const room = levelState.rooms[options.roomId];
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if (!room) {
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throw new Error(`Unknown room id: ${options.roomId}`);
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}
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const at = options.at ?? new Date().toISOString();
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const roomLabel = getRoomLabel(options.content, room);
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const firstEntry = !room.discovery.entered;
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room.discovery.entered = true;
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const resolution = resolveRoomEncounter(options.content, room, options.roller);
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const nextRoom = resolution.room;
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const encounterResolved = Boolean(resolution.encounter);
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if (resolution.encounter && resolution.encounter.creatureIds.length === 0) {
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nextRoom.discovery.cleared = true;
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}
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levelState.rooms[nextRoom.id] = nextRoom;
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const entryVerb = firstEntry ? "Entered" : "Re-entered";
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const logEntries: LogEntry[] = [
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createLogEntry(
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`${nextRoom.id}.entry.${firstEntry ? "first" : "repeat"}`,
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at,
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"room",
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`${entryVerb} ${roomLabel}.`,
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[nextRoom.id],
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),
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];
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if (resolution.lookup) {
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logEntries.push(
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createLogEntry(
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`${nextRoom.id}.entry.roll`,
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at,
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"roll",
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formatRollText(resolution.lookup),
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[nextRoom.id, resolution.lookup.tableId],
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),
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);
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}
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if (resolution.encounter) {
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const encounterText =
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resolution.encounter.creatureIds.length === 0
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? `${roomLabel} is quiet.`
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: `Encounter in ${roomLabel}: ${resolution.encounter.resultLabel ?? "Unknown threat"}.`;
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logEntries.push(
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createLogEntry(
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`${nextRoom.id}.entry.encounter`,
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at,
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"room",
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encounterText,
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[nextRoom.id, resolution.encounter.id],
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),
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);
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}
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return {
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levelState,
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room: nextRoom,
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logEntries,
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lookup: resolution.lookup,
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firstEntry,
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encounterResolved,
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};
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}
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