✨Feature: enhance encounter resolution with creature names and result labels
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110
src/rules/encounters.ts
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110
src/rules/encounters.ts
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import { findTableByCode } from "@/data/contentHelpers";
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import type { ContentPack } from "@/types/content";
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import type { EncounterState, RoomState } from "@/types/state";
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import { lookupTable, type TableLookupResult } from "./tables";
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import type { DiceRoller } from "./dice";
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export type EncounterResolutionResult = {
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room: RoomState;
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encounter?: EncounterState;
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lookup?: TableLookupResult;
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};
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const ROOM_HINT_TO_TABLE: Array<{ pattern: RegExp; tableCode: string }> = [
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{ pattern: /\bdogs?\b/i, tableCode: "L1D" },
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{ pattern: /\bguards?\b/i, tableCode: "L1G" },
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{ pattern: /\bmartial\b/i, tableCode: "L1M" },
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{ pattern: /\bworkers?\b/i, tableCode: "L1W" },
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{ pattern: /\blabourers?\b/i, tableCode: "L1P" },
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{ pattern: /\bpreacher\b/i, tableCode: "L1P" },
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{ pattern: /\banimals?\b/i, tableCode: "L1A" },
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{ pattern: /\bsnakes?\b/i, tableCode: "L1A" },
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{ pattern: /\bfungal\b/i, tableCode: "L1F" },
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{ pattern: /\bslimy\b/i, tableCode: "L1F" },
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{ pattern: /\bcrate\b/i, tableCode: "L1CE" },
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];
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function splitEncounterLabel(label: string) {
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return label
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.split(/\sand\s/i)
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.map((part) => part.trim())
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.filter(Boolean);
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}
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function inferEncounterTableCode(room: RoomState) {
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const noteText = room.notes.join(" ");
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const flagText = room.flags.join(" ");
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const combinedText = `${noteText} ${flagText}`;
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for (const mapping of ROOM_HINT_TO_TABLE) {
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if (mapping.pattern.test(combinedText)) {
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return mapping.tableCode;
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}
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}
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return undefined;
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}
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function isNonEncounterRoom(room: RoomState) {
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const noteText = room.notes.join(" ").toLowerCase();
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return noteText.includes("nothing here") || noteText.includes("no encounter");
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}
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export function resolveRoomEncounter(
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content: ContentPack,
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room: RoomState,
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roller?: DiceRoller,
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): EncounterResolutionResult {
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if (room.encounter?.resolved) {
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return {
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room,
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encounter: room.encounter,
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};
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}
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if (isNonEncounterRoom(room)) {
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const emptyEncounter: EncounterState = {
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id: `${room.id}.encounter`,
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creatureIds: [],
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creatureNames: [],
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resultLabel: "No encounter",
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resolved: true,
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};
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return {
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room: {
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...room,
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encounter: emptyEncounter,
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},
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encounter: emptyEncounter,
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};
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}
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const tableCode = inferEncounterTableCode(room);
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if (!tableCode) {
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return { room };
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}
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const table = findTableByCode(content, tableCode);
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const lookup = lookupTable(table, { roller });
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const creatureNames = splitEncounterLabel(lookup.entry.label);
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const encounter: EncounterState = {
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id: `${room.id}.encounter`,
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sourceTableCode: tableCode,
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creatureIds: creatureNames.map((_, index) => `${room.id}.creature.${index + 1}`),
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creatureNames,
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resultLabel: lookup.entry.label,
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resolved: true,
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};
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return {
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room: {
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...room,
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encounter,
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},
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encounter,
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lookup,
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};
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}
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