Feature: add level 1 content including room templates, encounter tables, and room generation logic

- Introduced contentHelpers for table and room template lookups.
- Created level1Rooms.ts with various room templates for level 1.
- Added level1Tables.ts containing encounter tables for animals, martial, dogs, people, fungal, guards, workers, and room types.
- Implemented room generation functions in rooms.ts to create rooms based on templates and tables.
- Added tests for room generation logic in rooms.test.ts to ensure correct functionality.
This commit is contained in:
Keith Solomon
2026-03-15 12:54:46 -05:00
parent 6bf48df74c
commit 120e144b3f
10 changed files with 1263 additions and 0 deletions

View File

@@ -165,11 +165,15 @@ export type RoomClass = "normal" | "small" | "large" | "special" | "start" | "st
export type RoomTemplate = {
id: string;
level: number;
sourcePage?: number;
roomClass: RoomClass;
tableCode: string;
tableEntryKey: string;
title: string;
text?: string;
encounterText?: string;
exitHint?: string;
unique?: boolean;
dimensions?: {
width: number;
height: number;