✨Feature: add level 1 content including room templates, encounter tables, and room generation logic
- Introduced contentHelpers for table and room template lookups. - Created level1Rooms.ts with various room templates for level 1. - Added level1Tables.ts containing encounter tables for animals, martial, dogs, people, fungal, guards, workers, and room types. - Implemented room generation functions in rooms.ts to create rooms based on templates and tables. - Added tests for room generation logic in rooms.test.ts to ensure correct functionality.
This commit is contained in:
@@ -1,6 +1,8 @@
|
||||
import type { ContentPack } from "@/types/content";
|
||||
|
||||
import { contentPackSchema } from "@/schemas/content";
|
||||
import { level1RoomTemplates } from "./level1Rooms";
|
||||
import { level1EncounterTables } from "./level1Tables";
|
||||
|
||||
const samplePack = {
|
||||
version: "0.1.0",
|
||||
@@ -10,6 +12,7 @@ const samplePack = {
|
||||
"Source/2D6 Dungeon - Play Sheet.pdf",
|
||||
],
|
||||
tables: [
|
||||
...level1EncounterTables,
|
||||
{
|
||||
id: "table.weapon-manoeuvres-1",
|
||||
code: "WMT1",
|
||||
@@ -169,6 +172,7 @@ const samplePack = {
|
||||
{
|
||||
id: "room.level1.entry",
|
||||
level: 1,
|
||||
sourcePage: 42,
|
||||
roomClass: "start",
|
||||
tableCode: "L1R",
|
||||
tableEntryKey: "entry",
|
||||
@@ -182,6 +186,7 @@ const samplePack = {
|
||||
tags: ["starter", "entry"],
|
||||
mvp: true,
|
||||
},
|
||||
...level1RoomTemplates,
|
||||
],
|
||||
townServices: [
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user