✨Feature: add level 1 content including room templates, encounter tables, and room generation logic
- Introduced contentHelpers for table and room template lookups. - Created level1Rooms.ts with various room templates for level 1. - Added level1Tables.ts containing encounter tables for animals, martial, dogs, people, fungal, guards, workers, and room types. - Implemented room generation functions in rooms.ts to create rooms based on templates and tables. - Added tests for room generation logic in rooms.test.ts to ensure correct functionality.
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src/data/level1Rooms.ts
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649
src/data/level1Rooms.ts
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import type { RoomTemplate } from "@/types/content";
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export const level1RoomTemplates: RoomTemplate[] = [
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{
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id: "room.level1.normal.empty-room",
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level: 1,
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sourcePage: 42,
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roomClass: "normal",
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tableCode: "L1R-P1",
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tableEntryKey: "2",
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title: "Empty Room",
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text: "A bare chamber with little more than dust and stone.",
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encounterText: "Nothing here.",
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exitHint: "Archways only.",
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unique: false,
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tags: ["human-ancestry", "empty"],
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mvp: true,
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},
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{
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id: "room.level1.normal.abandoned-guard-post",
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level: 1,
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sourcePage: 42,
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roomClass: "normal",
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tableCode: "L1R-P1",
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tableEntryKey: "3",
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title: "Abandoned Guard Post",
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text: "A disused guard station with ruined furnishings and signs of looting.",
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encounterText: "Search debris for wooden objects beneath collapsed furniture.",
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exitHint: "Wooden doors.",
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unique: false,
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tags: ["human-ancestry", "search"],
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mvp: true,
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},
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{
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id: "room.level1.normal.guard-post",
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level: 1,
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sourcePage: 42,
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roomClass: "normal",
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tableCode: "L1R-P1",
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tableEntryKey: "4",
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title: "Guard Post",
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text: "A still-used guard room with a table, benches, and simple fixtures.",
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encounterText: "If occupied, use the martial encounter table.",
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exitHint: "Reinforced wooden doors.",
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unique: false,
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tags: ["human-ancestry", "guards"],
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mvp: true,
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},
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{
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id: "room.level1.normal.storage-area",
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level: 1,
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sourcePage: 42,
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roomClass: "normal",
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tableCode: "L1R-P1",
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tableEntryKey: "5",
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title: "Storage Area",
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text: "Crates and barrels fill the walls, with spoiled goods hidden among them.",
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encounterText: "Roll for food, drink, or crate events while searching.",
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exitHint: "Archways.",
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unique: false,
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tags: ["human-ancestry", "loot"],
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mvp: true,
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},
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{
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id: "room.level1.normal.meeting-room",
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level: 1,
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sourcePage: 42,
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roomClass: "normal",
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tableCode: "L1R-P1",
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tableEntryKey: "6",
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title: "Meeting Room",
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text: "Simple tables and chairs suggest an old gathering place.",
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encounterText: "Workers or a crazed preacher may be present depending on the table roll.",
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exitHint: "Wooden doors.",
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unique: true,
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tags: ["human-ancestry", "social"],
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mvp: true,
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},
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{
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id: "room.level1.normal.blacksmith-space",
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level: 1,
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sourcePage: 42,
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roomClass: "normal",
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tableCode: "L1R-P1",
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tableEntryKey: "7",
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title: "Blacksmith Space",
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text: "An anvil and cold forge remain in a soot-darkened workshop.",
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encounterText: "Roll for weapon loot or a worker-themed encounter.",
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exitHint: "Archways.",
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unique: false,
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tags: ["human-ancestry", "craft"],
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mvp: true,
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},
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{
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id: "room.level1.normal.holding-cell",
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level: 1,
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sourcePage: 42,
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roomClass: "normal",
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tableCode: "L1R-P1",
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tableEntryKey: "8",
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title: "Holding Cell",
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text: "A grim cell with chains, a chamber pot, and signs of former prisoners.",
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encounterText: "Check whether the cell is empty or contains a prisoner.",
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exitHint: "Reinforced doors.",
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unique: false,
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tags: ["human-ancestry", "cell"],
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mvp: true,
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},
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{
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id: "room.level1.normal.wash-room",
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level: 1,
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sourcePage: 42,
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roomClass: "normal",
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tableCode: "L1R-P1",
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tableEntryKey: "9",
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title: "Wash Room",
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text: "Buckets, basins, and cloths suggest a communal cleaning room.",
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encounterText: "May contain slimy or fungal threats and hidden salvage.",
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exitHint: "Random roll for exits.",
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unique: false,
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tags: ["human-ancestry", "utility"],
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mvp: true,
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},
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{
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id: "room.level1.normal.kennel",
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level: 1,
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sourcePage: 42,
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roomClass: "normal",
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tableCode: "L1R-P1",
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tableEntryKey: "10",
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title: "Kennel",
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text: "A low room littered with straw and the stink of animals.",
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encounterText: "Use the level 1 dogs table if occupied.",
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exitHint: "Wooden doors.",
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unique: false,
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tags: ["human-ancestry", "animals"],
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mvp: true,
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},
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{
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id: "room.level1.normal.snake-pit",
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level: 1,
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sourcePage: 42,
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roomClass: "normal",
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tableCode: "L1R-P1",
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tableEntryKey: "11",
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title: "Snake Pit",
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text: "A dusty pit cut into the floor houses a nest of snakes.",
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encounterText: "Open the chest only if you survive the pit's occupants.",
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exitHint: "Random roll for exits.",
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unique: false,
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tags: ["human-ancestry", "animals", "hazard"],
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mvp: true,
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},
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{
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id: "room.level1.normal.weapon-dump",
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level: 1,
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sourcePage: 42,
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roomClass: "normal",
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tableCode: "L1R-P1",
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tableEntryKey: "12",
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title: "Weapon Dump",
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text: "Broken weapons and shields spill from a long-past discard pile.",
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encounterText: "Roll for random weapons and possible fungal attackers.",
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exitHint: "Wooden doors.",
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unique: false,
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tags: ["human-ancestry", "loot", "weapons"],
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mvp: true,
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},
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{
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id: "room.level1.normal.guard-room",
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level: 1,
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sourcePage: 43,
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roomClass: "normal",
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tableCode: "L1R-P2",
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tableEntryKey: "2",
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title: "Guard Room",
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text: "A stone room with table, chairs, and signs of routine occupation.",
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encounterText: "Use the guards encounter table if occupied.",
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exitHint: "Wooden doors.",
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unique: false,
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tags: ["human-ancestry", "guards"],
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mvp: true,
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},
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{
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id: "room.level1.normal.pool-room",
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level: 1,
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sourcePage: 43,
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roomClass: "normal",
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tableCode: "L1R-P2",
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tableEntryKey: "3",
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title: "Pool Room",
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text: "A raised stone pool dominates the center of this damp chamber.",
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encounterText: "Investigating the pool may trigger a slimy or animal threat.",
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exitHint: "Wooden doors.",
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unique: true,
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tags: ["human-ancestry", "water"],
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mvp: true,
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},
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{
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id: "room.level1.normal.storage-area-2",
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level: 1,
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sourcePage: 43,
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roomClass: "normal",
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tableCode: "L1R-P2",
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tableEntryKey: "4",
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title: "Storage Area",
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text: "Ropes, cloth, and supplies are stacked among the dust.",
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encounterText: "Arms and empty chests invite a guarded search.",
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exitHint: "Archways.",
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unique: false,
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tags: ["human-ancestry", "loot"],
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mvp: true,
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},
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{
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id: "room.level1.normal.canteen",
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level: 1,
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sourcePage: 43,
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roomClass: "normal",
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tableCode: "L1R-P2",
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tableEntryKey: "5",
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title: "Canteen",
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text: "Rough tables and stools fill an old communal eating space.",
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encounterText: "Labourers or workers may still be here.",
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exitHint: "Wooden doors.",
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unique: false,
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tags: ["human-ancestry", "social"],
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mvp: true,
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},
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{
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id: "room.level1.normal.mourning-quarters",
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level: 1,
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sourcePage: 43,
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roomClass: "normal",
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tableCode: "L1R-P2",
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tableEntryKey: "6",
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title: "Mourning Quarters",
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text: "An eerie chamber of candles, a shrouded bier, and stale grief.",
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encounterText: "A corpse may be present and can trigger a level 1 corpse interaction.",
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exitHint: "Random roll for exits.",
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unique: true,
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tags: ["human-ancestry", "ritual"],
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mvp: true,
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},
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{
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id: "room.level1.normal.holding-cell-2",
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level: 1,
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sourcePage: 43,
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roomClass: "normal",
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tableCode: "L1R-P2",
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tableEntryKey: "7",
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title: "Holding Cell",
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text: "A bare cell cut off from the rest of the room by bars.",
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encounterText: "Check for a prisoner before searching further.",
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exitHint: "Reinforced doors.",
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unique: false,
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tags: ["human-ancestry", "cell"],
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mvp: true,
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},
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{
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id: "room.level1.normal.training-room",
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level: 1,
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sourcePage: 43,
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roomClass: "normal",
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tableCode: "L1R-P2",
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tableEntryKey: "8",
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title: "Training Room",
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text: "Mannequins, target poles, and old practice gear fill the space.",
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encounterText: "Armour and weapons training prompts a follow-up armour or item roll.",
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exitHint: "Random roll for exits.",
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unique: false,
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tags: ["human-ancestry", "training"],
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mvp: true,
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},
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{
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id: "room.level1.normal.dorm",
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level: 1,
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sourcePage: 43,
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roomClass: "normal",
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tableCode: "L1R-P2",
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tableEntryKey: "9",
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title: "Dorm",
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text: "Hammocks and scattered belongings suggest a once-lived-in barracks room.",
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encounterText: "Use the people table if the dorm is occupied.",
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exitHint: "Wooden doors.",
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unique: false,
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tags: ["human-ancestry", "sleeping"],
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mvp: true,
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},
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{
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id: "room.level1.normal.apothecary",
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level: 1,
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sourcePage: 43,
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roomClass: "normal",
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tableCode: "L1R-P2",
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tableEntryKey: "10",
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title: "Apothecary",
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text: "Shelves of jars and bottles crowd a room thick with old herbs.",
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encounterText: "Medicine or potion finds compete with apothecary occupants.",
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exitHint: "Random roll for exits.",
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unique: true,
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tags: ["human-ancestry", "alchemy"],
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mvp: true,
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},
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{
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id: "room.level1.normal.damp-space",
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level: 1,
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sourcePage: 43,
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roomClass: "normal",
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tableCode: "L1R-P2",
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tableEntryKey: "11",
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title: "Damp Space",
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text: "Moist stone and fungus overrun this clammy side room.",
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encounterText: "A fungal encounter may attack when the fungus is disturbed.",
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exitHint: "Reinforced doors.",
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unique: false,
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tags: ["human-ancestry", "fungal"],
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mvp: true,
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},
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{
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id: "room.level1.normal.chapel",
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level: 1,
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sourcePage: 43,
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roomClass: "normal",
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tableCode: "L1R-P2",
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tableEntryKey: "12",
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title: "Chapel",
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text: "Candles, benches, and a central altar mark a room of devotion.",
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encounterText: "Dark clergy or a corpse event can emerge here after the altar is examined.",
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exitHint: "Curtains.",
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unique: true,
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tags: ["human-ancestry", "religious"],
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mvp: true,
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},
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{
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id: "room.level1.large.stone-workshop",
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level: 1,
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sourcePage: 40,
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roomClass: "large",
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tableCode: "L1LR",
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tableEntryKey: "2",
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title: "Stone Workshop",
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text: "Large tables, stone shelves, and an oversized work area dominate the room.",
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encounterText: "No built-in encounter.",
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exitHint: "Wooden doors.",
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tags: ["human-ancestry", "large", "craft"],
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mvp: true,
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},
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{
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id: "room.level1.large.marble-hall",
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level: 1,
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sourcePage: 40,
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roomClass: "large",
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tableCode: "L1LR",
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tableEntryKey: "3",
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title: "Marble Hall",
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text: "A ceremonial hall lined with pillars and a raised seating platform.",
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encounterText: "No built-in encounter.",
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exitHint: "Archways.",
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unique: true,
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tags: ["human-ancestry", "large", "hall"],
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mvp: true,
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},
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{
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id: "room.level1.large.old-mess-hall",
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level: 1,
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sourcePage: 40,
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roomClass: "large",
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tableCode: "L1LR",
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tableEntryKey: "4",
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title: "Old Mess Hall",
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text: "Long tables and benches suggest a once-busy common dining area.",
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encounterText: "No built-in encounter.",
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exitHint: "Wooden doors.",
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unique: true,
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tags: ["human-ancestry", "large", "social"],
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mvp: true,
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},
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{
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id: "room.level1.large.penitentiary",
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level: 1,
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sourcePage: 40,
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roomClass: "large",
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tableCode: "L1LR",
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tableEntryKey: "5",
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title: "Penitentiary",
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text: "A chained whipping post and harsh punishments define this grim chamber.",
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encounterText: "No built-in encounter.",
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exitHint: "Reinforced doors.",
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unique: true,
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tags: ["human-ancestry", "large", "punishment"],
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mvp: true,
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},
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{
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id: "room.level1.large.fountain-room",
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level: 1,
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sourcePage: 40,
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roomClass: "large",
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tableCode: "L1LR",
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tableEntryKey: "6",
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title: "Fountain Room",
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text: "A circular fountain and polished floor lend this chamber a sacred tone.",
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encounterText: "No built-in encounter.",
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exitHint: "Archways.",
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tags: ["human-ancestry", "large", "water"],
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mvp: true,
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},
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{
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id: "room.level1.large.temple",
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level: 1,
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sourcePage: 40,
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roomClass: "large",
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tableCode: "L1LR",
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tableEntryKey: "7",
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title: "Temple",
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text: "Benches and chandeliers frame a formal place of worship.",
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encounterText: "No built-in encounter.",
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exitHint: "Archways.",
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unique: true,
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tags: ["human-ancestry", "large", "religious"],
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mvp: true,
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},
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{
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id: "room.level1.large.sparring-chamber",
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level: 1,
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sourcePage: 40,
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roomClass: "large",
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tableCode: "L1LR",
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tableEntryKey: "8",
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title: "Sparring Chamber",
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text: "Sand, markings, and weapons racks show this room was used for training.",
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encounterText: "A warrior can appear here.",
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exitHint: "Wooden doors.",
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tags: ["human-ancestry", "large", "training"],
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mvp: true,
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},
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{
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id: "room.level1.large.crate-store",
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level: 1,
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sourcePage: 40,
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roomClass: "large",
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tableCode: "L1LR",
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tableEntryKey: "9",
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title: "Crate Store",
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text: "Crates and stacked stone create shadows and possible hidden spaces.",
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encounterText: "No built-in encounter.",
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exitHint: "Archways.",
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tags: ["human-ancestry", "large", "loot"],
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mvp: true,
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},
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{
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id: "room.level1.large.slate-shrine",
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level: 1,
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sourcePage: 40,
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roomClass: "large",
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tableCode: "L1LR",
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tableEntryKey: "10",
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title: "Slate Shrine",
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text: "A central slate monolith marks a room of devotion and offering.",
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encounterText: "No built-in encounter.",
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exitHint: "Archways.",
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unique: true,
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tags: ["human-ancestry", "large", "religious"],
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mvp: true,
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},
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{
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id: "room.level1.large.dormitory",
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level: 1,
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sourcePage: 40,
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roomClass: "large",
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tableCode: "L1LR",
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tableEntryKey: "11",
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title: "Dormitory",
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text: "Rows of bunks and sparse belongings line the walls.",
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encounterText: "No built-in encounter.",
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exitHint: "Wooden doors.",
|
||||
unique: true,
|
||||
tags: ["human-ancestry", "large", "sleeping"],
|
||||
mvp: true,
|
||||
},
|
||||
{
|
||||
id: "room.level1.large.library",
|
||||
level: 1,
|
||||
sourcePage: 40,
|
||||
roomClass: "large",
|
||||
tableCode: "L1LR",
|
||||
tableEntryKey: "12",
|
||||
title: "Library",
|
||||
text: "Towering bookshelves and guarded knowledge define this vast archive.",
|
||||
encounterText: "Two guards can be found here.",
|
||||
exitHint: "Wooden doors.",
|
||||
unique: true,
|
||||
tags: ["human-ancestry", "large", "books"],
|
||||
mvp: true,
|
||||
},
|
||||
{
|
||||
id: "room.level1.small.empty-space",
|
||||
level: 1,
|
||||
sourcePage: 46,
|
||||
roomClass: "small",
|
||||
tableCode: "L1SR",
|
||||
tableEntryKey: "2",
|
||||
title: "Empty Space",
|
||||
text: "A bare side space with nothing of note.",
|
||||
encounterText: "Nothing here.",
|
||||
unique: false,
|
||||
tags: ["human-ancestry", "small", "empty"],
|
||||
mvp: true,
|
||||
},
|
||||
{
|
||||
id: "room.level1.small.strange-text",
|
||||
level: 1,
|
||||
sourcePage: 46,
|
||||
roomClass: "small",
|
||||
tableCode: "L1SR",
|
||||
tableEntryKey: "3",
|
||||
title: "Strange Text",
|
||||
text: "An old message linking the corridor to ancient hunger and warning.",
|
||||
encounterText: "No encounter.",
|
||||
unique: false,
|
||||
tags: ["human-ancestry", "small", "lore"],
|
||||
mvp: true,
|
||||
},
|
||||
{
|
||||
id: "room.level1.small.grazada-mural",
|
||||
level: 1,
|
||||
sourcePage: 46,
|
||||
roomClass: "small",
|
||||
tableCode: "L1SR",
|
||||
tableEntryKey: "4",
|
||||
title: "Grazada Mural",
|
||||
text: "A tiled image of the goddess of sacrifice fills the wall.",
|
||||
encounterText: "A possible favour interaction.",
|
||||
unique: true,
|
||||
tags: ["human-ancestry", "small", "religious"],
|
||||
mvp: true,
|
||||
},
|
||||
{
|
||||
id: "room.level1.small.intuneric-mosaic",
|
||||
level: 1,
|
||||
sourcePage: 46,
|
||||
roomClass: "small",
|
||||
tableCode: "L1SR",
|
||||
tableEntryKey: "5",
|
||||
title: "Intuneric Mosaic",
|
||||
text: "A shrine mosaic to the god of influence and gifts.",
|
||||
encounterText: "A possible favour interaction.",
|
||||
unique: true,
|
||||
tags: ["human-ancestry", "small", "religious"],
|
||||
mvp: true,
|
||||
},
|
||||
{
|
||||
id: "room.level1.small.maduva-statue",
|
||||
level: 1,
|
||||
sourcePage: 46,
|
||||
roomClass: "small",
|
||||
tableCode: "L1SR",
|
||||
tableEntryKey: "6",
|
||||
title: "Maduva Statue",
|
||||
text: "A twisted statue of Maduva stands watch in the niche.",
|
||||
encounterText: "A possible favour interaction.",
|
||||
unique: true,
|
||||
tags: ["human-ancestry", "small", "religious"],
|
||||
mvp: true,
|
||||
},
|
||||
{
|
||||
id: "room.level1.small.murtayne-effigy",
|
||||
level: 1,
|
||||
sourcePage: 46,
|
||||
roomClass: "small",
|
||||
tableCode: "L1SR",
|
||||
tableEntryKey: "7",
|
||||
title: "Murtayne Effigy",
|
||||
text: "A rotting fleshy effigy marks a place linked to disease and corruption.",
|
||||
encounterText: "A possible favour interaction.",
|
||||
unique: true,
|
||||
tags: ["human-ancestry", "small", "religious"],
|
||||
mvp: true,
|
||||
},
|
||||
{
|
||||
id: "room.level1.small.nevzator-doll",
|
||||
level: 1,
|
||||
sourcePage: 46,
|
||||
roomClass: "small",
|
||||
tableCode: "L1SR",
|
||||
tableEntryKey: "8",
|
||||
title: "Nevzator Doll",
|
||||
text: "A rope doll symbolizes hidden dealings and quiet bargains.",
|
||||
encounterText: "A possible favour interaction.",
|
||||
unique: true,
|
||||
tags: ["human-ancestry", "small", "religious"],
|
||||
mvp: true,
|
||||
},
|
||||
{
|
||||
id: "room.level1.small.radacina-tapestry",
|
||||
level: 1,
|
||||
sourcePage: 46,
|
||||
roomClass: "small",
|
||||
tableCode: "L1SR",
|
||||
tableEntryKey: "9",
|
||||
title: "Radacina Tapestry",
|
||||
text: "A tapestry of Radacina, deity of teaching, hangs in the space.",
|
||||
encounterText: "A possible favour interaction.",
|
||||
unique: true,
|
||||
tags: ["human-ancestry", "small", "religious"],
|
||||
mvp: true,
|
||||
},
|
||||
{
|
||||
id: "room.level1.small.heated-space",
|
||||
level: 1,
|
||||
sourcePage: 46,
|
||||
roomClass: "small",
|
||||
tableCode: "L1SR",
|
||||
tableEntryKey: "10",
|
||||
title: "Heated Space",
|
||||
text: "Warmth and wavering shadows suggest hidden heat behind the walls.",
|
||||
encounterText: "No encounter.",
|
||||
unique: false,
|
||||
tags: ["human-ancestry", "small", "atmosphere"],
|
||||
mvp: true,
|
||||
},
|
||||
{
|
||||
id: "room.level1.small.wall-shrine",
|
||||
level: 1,
|
||||
sourcePage: 46,
|
||||
roomClass: "small",
|
||||
tableCode: "L1SR",
|
||||
tableEntryKey: "11",
|
||||
title: "Wall Shrine",
|
||||
text: "A small offering niche waits at the wall's edge.",
|
||||
encounterText: "A possible favour interaction.",
|
||||
unique: false,
|
||||
tags: ["human-ancestry", "small", "religious"],
|
||||
mvp: true,
|
||||
},
|
||||
{
|
||||
id: "room.level1.small.banner-arms",
|
||||
level: 1,
|
||||
sourcePage: 46,
|
||||
roomClass: "small",
|
||||
tableCode: "L1SR",
|
||||
tableEntryKey: "12",
|
||||
title: "Banner Arms",
|
||||
text: "Crossed spears and an old shield suggest a ceremonial martial display.",
|
||||
encounterText: "No encounter.",
|
||||
unique: false,
|
||||
tags: ["human-ancestry", "small", "martial"],
|
||||
mvp: true,
|
||||
},
|
||||
];
|
||||
Reference in New Issue
Block a user