Feature: add level 1 content including room templates, encounter tables, and room generation logic

- Introduced contentHelpers for table and room template lookups.
- Created level1Rooms.ts with various room templates for level 1.
- Added level1Tables.ts containing encounter tables for animals, martial, dogs, people, fungal, guards, workers, and room types.
- Implemented room generation functions in rooms.ts to create rooms based on templates and tables.
- Added tests for room generation logic in rooms.test.ts to ensure correct functionality.
This commit is contained in:
Keith Solomon
2026-03-15 12:54:46 -05:00
parent 6bf48df74c
commit 120e144b3f
10 changed files with 1263 additions and 0 deletions

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import type { ContentPack, RoomTemplate, TableDefinition } from "@/types/content";
import type { TableLookupResult } from "@/rules/tables";
export function findTableByCode(content: ContentPack, code: string): TableDefinition {
const table = content.tables.find((entry) => entry.code === code);
if (!table) {
throw new Error(`Unknown table code: ${code}`);
}
return table;
}
export function findRoomTemplateById(
content: ContentPack,
roomTemplateId: string,
): RoomTemplate {
const roomTemplate = content.roomTemplates.find((entry) => entry.id === roomTemplateId);
if (!roomTemplate) {
throw new Error(`Unknown room template id: ${roomTemplateId}`);
}
return roomTemplate;
}
export function findRoomTemplateForLookup(
content: ContentPack,
lookup: TableLookupResult,
): RoomTemplate {
const roomReference = lookup.entry.references?.find((reference) => reference.type === "room");
if (!roomReference) {
throw new Error(`Lookup result ${lookup.tableId}:${lookup.entryKey} does not point to a room.`);
}
return findRoomTemplateById(content, roomReference.id);
}