3.3 KiB
3.3 KiB
Phase 0 — Pre-production
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Basic attributes for all classes:
- Physical Attributes
- Body (BOD): Measures physical health and resilience
- Agility (AGI): Measures hand eye coordination, flexibility, nimbleness, and balance
- Reaction (REA): Measures reflexes, awareness and response time
- Strength (STR): Measures how strong you are
- Mental Attributes
- Willpower (WIL): Measures resistances and weariness from spellcasting.
- Logic (LOG): Measures rational thought
- Intuition (INT): Measures Instinct
- Charisma (CHA): Measures force of personality, persuasiveness and charm
- Special Attributes
- Edge (EDG): Measures luck and provides temporary boosts
- Essence (ESS): Measures just how Metahuman you still are
- Magic (MAG): Measures a Mage or Adept's ability to cast and weave spells
- Resonance (RES): Measures a Technomancer's ability to interface with the Matrix
- Initiative (INI): Measures quickness in combat, based on REA and INT, modified by Edge, cyberware and gear.
- Physical Attributes
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Define the 3 MVP classes: Skills, gear, and attributes
- Street samurai
- Focus on armed combat, heavy armor, and physical strength. Tank role.
- Skills: Combat master, explosives, tactics
- Gear: Swords, pistols, body armor
- Attributes: High BOD, AGI, STR
- Mages
- Focus on spellcasting, magical knowledge, and mana management. DPS role.
- Skills: Spellcasting, assensing (seeing auras), summoning elementals
- Gear: Swords, pistols, light armor
- Attributes: High MAG, WIL, INT
- Shamans
- Focus on spiritual guidance, nature magic, and healing. Support role.
- Skills: Healing, nature magic, spirit communication
- Gear: Totems, herbs, ritualistic clothing
- Attributes: High WIL, CHA, INT
- Street samurai
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Define initial city districts/landmarks (pure flavor in MVP, but helps UI):
- French Quarter
- Primary hub for social interactions, markets, and quests.
- Landmarks: Jackson Square, St. Louis Cathedral, Bourbon Street, Tipatina's
- CBD
- Business district with corporate offices, high-rise buildings, and upscale shops.
- Landmarks: Hancock Whitney Center, Place St. Charles, Canal Street
- Warehouse District
- Industrial area with docks, warehouses, and shady dealings.
- Landmarks: Mardi Gras World, Fulton Street
- French Quarter
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Decide the pacing levers:
- Energy
- Base energy: 100 points (modifialble by perks, items, etc, but locked to 100 for MVP)
- Regen rate: 5 points per 5 minutes (fully regenerates in ~2 hours)
- Training duration
- Short training: 15 minutes, +1 skill XP
- Medium training: 1 hour, +3 skill XP
- Long training: 4 hours, +10 skill XP
- Job generation cadence
- New jobs generated every 30 minutes
- Maximum of 3 active jobs at a time
- Chance for a blind Johnson contact to appear at login or once every 24 realtime hours upon refresh (10% chance, based on clock time)
- Offers a random high-risk, high-reward job outside normal rotation, 48 hour cooldown on failure
- Job cooldown
- Job difficulty tiers:
- Easy: 5-minute cooldown
- Medium: 15-minute cooldown
- Hard: 30-minute cooldown
- Failure penalty: 15-minute additional cooldown on failed jobs at medium and hard tiers
- Job difficulty tiers:
- Energy