# Phase 0.1 — Attributes and Levels - Basic attributes for all classes All stats start with a random roll of 1D6 (1-6), weighted by class (+1 to two primary attributes). Skills are capped at 20 in MVP. New players can re-roll any three stats once during character creation. Six skill points granted at level 1, then 2 skill points every level thereafter (level points can be saved and are additive with training). - Core Attributes - Physical Attributes - Body (BOD): Measures physical health and resilience - Agility (AGI): Measures hand eye coordination, flexibility, nimbleness, and balance - Reaction (REA): Measures reflexes, awareness and response time - Strength (STR): Measures how strong you are - Mental Attributes - Willpower (WIL): Measures resistances and weariness from spellcasting. - Logic (LOG): Measures rational thought - Intuition (INT): Measures Instinct - Charisma (CHA): Measures force of personality, persuasiveness and charm - Special Attributes All attributes except ESS and HP start at 1 and can't be trained. They can only be modified by gear (cyberware, bioware, etc) or leveling (1 point every other level). ESS starts at 6 and decreased with cyberware/bioware installation. ESS affects MAG/RES (-1 per point of ESS lost) and the ability for support magic to affect you (less ESS means less "human" for healing spells to affect, etc). - Health (HP): Measures physical well-being and damage tolerance. Based on BOD and STR and modified by gear. - Essence (ESS): Measures just how Metahuman you still are - Edge (EDG): Measures luck and provides temporary boosts - Magic (MAG): Measures a Mage or Adept's ability to cast and weave spells - Resonance (RES): Measures a Technomancer's ability to interface with the Matrix (not used in MVP) - Initiative (INI): Measures quickness in combat, based on REA and INT, modified by Edge, cyberware and gear. - Character leveling - leveling is a marathon, not a sprint. Characters should take weeks or months to level up, not hours. - Characters level up based on total character XP earned from jobs, training, and other activities. - Character XP is not exposed to players, but is used to determine when a character levels up. - Leveling up grants - +2 skill points to allocate to attributes - +1 to a special attribute of choice every other level