✨ feat: Add detailed PHPDoc comments and improve code readability
This commit is contained in:
38
config.php
38
config.php
@@ -1,4 +1,17 @@
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<?php
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<?php
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/**
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* Config file for the Last Days of Rome.
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*
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* PHP version: 8.0+
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*
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* @category Configuration
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* @package Rome
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* @author Keith Solomon <keith@keithsolmon.net>
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* @license MIT License
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* @version GIT: $Id$
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* @link https://git.keithsolomon.net/keith/Warframe_Shopping_List
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*/
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require_once 'database.php';
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require_once 'database.php';
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if ($_SERVER['REQUEST_METHOD'] === 'POST') {
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if ($_SERVER['REQUEST_METHOD'] === 'POST') {
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@@ -6,13 +19,16 @@ if ($_SERVER['REQUEST_METHOD'] === 'POST') {
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$stmt = $db->prepare('UPDATE configuration SET value = ? WHERE name = ?');
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$stmt = $db->prepare('UPDATE configuration SET value = ? WHERE name = ?');
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$stmt->execute([$value, $name]);
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$stmt->execute([$value, $name]);
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}
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}
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header('Location: config.php');
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header('Location: config.php');
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exit;
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exit;
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}
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}
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$stmt = $db->query('SELECT * FROM configuration');
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$stmt = $db->query('SELECT * FROM configuration');
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$config = $stmt->fetchAll(PDO::FETCH_KEY_PAIR);
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$config = $stmt->fetchAll(PDO::FETCH_KEY_PAIR);
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?>
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?>
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<!DOCTYPE html>
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<!DOCTYPE html>
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<html lang="en">
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<html lang="en">
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<head>
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<head>
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@@ -22,17 +38,31 @@ $config = $stmt->fetchAll(PDO::FETCH_KEY_PAIR);
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<link rel="stylesheet" href="style.css">
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<link rel="stylesheet" href="style.css">
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<link rel="stylesheet" href="config.css">
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<link rel="stylesheet" href="config.css">
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</head>
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</head>
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<body>
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<body>
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<div class="container">
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<div class="container">
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<h1>Configuration</h1>
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<h1>Configuration</h1>
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<form method="POST">
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<form method="POST">
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<?php foreach ($config as $name => $value): ?>
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<?php foreach ($config as $name => $value): ?>
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<div class="form-group">
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<div class="form-group">
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<label for="<?= $name ?>"><?= ucwords(str_replace('_', ' ', $name)) ?></label>
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<label for="<?php echo $name ?>">
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<?php if (strlen($value) > 80): ?>
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<?php echo ucwords(str_replace('_', ' ', $name)) ?>
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<textarea id="<?= $name ?>" name="<?= $name ?>"><?= htmlspecialchars($value) ?></textarea>
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</label>
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<?php if (strlen($value) > 80) : ?>
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<textarea
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id="<?php echo $name ?>"
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name="<?php echo $name ?>"
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>
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<?php echo htmlspecialchars($value) ?>
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</textarea>
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<?php else: ?>
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<?php else: ?>
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<input type="text" id="<?= $name ?>" name="<?= $name ?>" value="<?= htmlspecialchars($value) ?>">
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<input
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type="text"
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id="<?php echo $name ?>"
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name="<?php echo $name ?>"
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value="<?php echo htmlspecialchars($value) ?>"
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>
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<?php endif; ?>
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<?php endif; ?>
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</div>
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</div>
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<?php endforeach; ?>
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<?php endforeach; ?>
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88
database.php
88
database.php
@@ -1,22 +1,40 @@
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<?php
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<?php
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/**
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* Database configuration for the Last Days of Rome.
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*
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* PHP version: 8.0+
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*
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* @category Database
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* @package Rome
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* @author Keith Solomon <keith@keithsolmon.net>
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* @license MIT License
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* @version GIT: $Id$
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* @link https://git.keithsolomon.net/keith/Warframe_Shopping_List
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*/
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$db = new PDO('sqlite:game.db');
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$db = new PDO('sqlite:game.db');
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$db->setAttribute(PDO::ATTR_ERRMODE, PDO::ERRMODE_EXCEPTION);
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$db->setAttribute(PDO::ATTR_ERRMODE, PDO::ERRMODE_EXCEPTION);
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// Create tables if they don't exist
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// Create tables if they don't exist
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$db->exec('CREATE TABLE IF NOT EXISTS game_logs (
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$db->exec(
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'CREATE TABLE IF NOT EXISTS game_logs (
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id INTEGER PRIMARY KEY AUTOINCREMENT,
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id INTEGER PRIMARY KEY AUTOINCREMENT,
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date_played DATETIME,
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date_played DATETIME,
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flames_score INTEGER,
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flames_score INTEGER,
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desolation_score INTEGER,
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desolation_score INTEGER,
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relocation_score INTEGER,
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relocation_score INTEGER,
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end_condition TEXT
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end_condition TEXT
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)');
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)'
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);
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$db->exec('CREATE TABLE IF NOT EXISTS configuration (
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$db->exec(
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'CREATE TABLE IF NOT EXISTS configuration (
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id INTEGER PRIMARY KEY AUTOINCREMENT,
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id INTEGER PRIMARY KEY AUTOINCREMENT,
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name TEXT,
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name TEXT,
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value TEXT
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value TEXT
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)');
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)'
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);
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// Check if configuration is already seeded
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// Check if configuration is already seeded
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$stmt = $db->query('SELECT COUNT(*) FROM configuration');
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$stmt = $db->query('SELECT COUNT(*) FROM configuration');
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@@ -29,23 +47,59 @@ if ($count === 0) {
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['desolation_win', '10'],
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['desolation_win', '10'],
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['relocation_win', '10'],
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['relocation_win', '10'],
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['assassination_win', '20'],
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['assassination_win', '20'],
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['imperial_palace_event_1', 'The emperor fiddles with manic glee. +1 Flames.'],
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[
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['imperial_palace_event_2', 'The emperor raises another horse to the position of senator. +1 Desolation, +1 Relocation.'],
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'imperial_palace_event_1',
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['imperial_palace_event_3', 'It\'s execution night at the palace. +1 Relocation.'],
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'The emperor fiddles with manic glee. +1 Flames.'
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['imperial_palace_event_4', 'The emperor screams like a baby. +1 Desolation.'],
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],
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['imperial_palace_event_5', 'The emperor sits in front of the flame and commands it to obey. It does not. +1 Flames, +1 Relocation.'],
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[
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['imperial_palace_event_6', 'Work continues on a house made of pure gold. It keeps melting. +1 Flames.'],
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'imperial_palace_event_2',
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['relative_unrest_event_1', 'People complain - this is unacceptable. Then they go about their business. +1 Relocation.'],
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'The emperor raises another horse to the position of senator. +1 Desolation, +1 Relocation.'
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['relative_unrest_event_2', 'There are no goods at market. +1 Desolation.'],
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],
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['relative_unrest_event_3', 'You receive a letter asking you to reassert your faith in the emperor. In writing. +1 Relocation.'],
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[
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['relative_unrest_event_4', 'Lions are released onto the streets. +1 Desolation, +1 Flames.'],
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'imperial_palace_event_3',
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['relative_unrest_event_5', 'Is Rome really over? +1 Desolation.'],
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'It\'s execution night at the palace. +1 Relocation.'
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['relative_unrest_event_6', 'The burnings will continue until morale improves. +1 Flames.'],
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],
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[
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'imperial_palace_event_4',
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'The emperor screams like a baby. +1 Desolation.'
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],
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[
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'imperial_palace_event_5',
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'The emperor sits in front of the flame and commands it to obey. It does not. +1 Flames, +1 Relocation.'
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],
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[
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'imperial_palace_event_6',
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'Work continues on a house made of pure gold. It keeps melting. +1 Flames.'
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],
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[
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'relative_unrest_event_1',
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'People complain - this is unacceptable. Then they go about their business. +1 Relocation.'
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],
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[
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'relative_unrest_event_2',
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'There are no goods at market. +1 Desolation.'
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],
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[
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'relative_unrest_event_3',
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'You receive a letter asking you to reassert your faith in the emperor. In writing. +1 Relocation.'
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],
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[
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'relative_unrest_event_4',
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'Lions are released onto the streets. +1 Desolation, +1 Flames.'
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],
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[
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'relative_unrest_event_5',
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'Is Rome really over? +1 Desolation.'
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],
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[
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'relative_unrest_event_6',
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'The burnings will continue until morale improves. +1 Flames.'
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],
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];
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];
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$stmt = $db->prepare('INSERT INTO configuration (name, value) VALUES (?, ?)');
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$stmt = $db->prepare('INSERT INTO configuration (name, value) VALUES (?, ?)');
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foreach ($config as $item) {
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foreach ($config as $item) {
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$stmt->execute($item);
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$stmt->execute($item);
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}
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}
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}
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}
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?>
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254
game.php
254
game.php
@@ -1,5 +1,19 @@
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<?php
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<?php
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/**
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* Config file for the Last Days of Rome.
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*
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* PHP version: 8.0+
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*
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* @category API
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* @package Rome
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* @author Keith Solomon <keith@keithsolmon.net>
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* @license MIT License
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* @version GIT: $Id$
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* @link https://git.keithsolomon.net/keith/Warframe_Shopping_List
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*/
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session_start();
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session_start();
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require_once 'database.php';
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require_once 'database.php';
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// Fetch configuration from the database
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// Fetch configuration from the database
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@@ -18,146 +32,232 @@ $action = $_GET['action'] ?? '';
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if ($action === 'roll_dice') {
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if ($action === 'roll_dice') {
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$event = roll_dice($config);
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$event = roll_dice($config);
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$gameState = check_game_state($config);
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$gameState = checkGameState($config);
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if ($gameState !== 'ongoing') {
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if ($gameState !== 'ongoing') {
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log_game($gameState);
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logGame($gameState);
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}
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}
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echo json_encode([
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'scores' => $_SESSION['scores'],
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echo json_encode(
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'event' => $event,
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[
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'gameState' => $gameState,
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'scores' => $_SESSION['scores'],
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]);
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'event' => $event,
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'gameState' => $gameState,
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]
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);
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} elseif ($action === 'assassinate') {
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} elseif ($action === 'assassinate') {
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$assassinationResult = assassinate($config);
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$assassinationResult = assassinate($config);
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if ($assassinationResult['gameState'] !== 'ongoing') {
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if ($assassinationResult['gameState'] !== 'ongoing') {
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log_game($assassinationResult['gameState']);
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logGame($assassinationResult['gameState']);
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}
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}
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echo json_encode([
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'event' => $assassinationResult['event'],
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echo json_encode(
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'gameState' => $assassinationResult['gameState'],
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[
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]);
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'event' => $assassinationResult['event'],
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'gameState' => $assassinationResult['gameState'],
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]
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);
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} elseif ($action === 'reset_game') {
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} elseif ($action === 'reset_game') {
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$_SESSION['scores'] = [
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$_SESSION['scores'] = [
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'flames' => 0,
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'flames' => 0,
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'desolation' => 0,
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'desolation' => 0,
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'relocation' => 0,
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'relocation' => 0,
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];
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];
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echo json_encode([
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'scores' => $_SESSION['scores'],
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echo json_encode(
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]);
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[
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'scores' => $_SESSION['scores'],
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]
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);
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}
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}
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function roll_dice($config) {
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/**
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* Rolls a dice and determines the event based on the result.
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*
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* @param array $config The game configuration.
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*
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* @return string The event description.
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*/
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function rollDice($config) {
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$roll = rand(1, 6);
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$roll = rand(1, 6);
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$event = '';
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$event = '';
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if ($roll <= 3) {
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if ($roll <= 3) {
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$event = 'In the Imperial Palace: ' . imperial_palace_event($config);
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$event = 'In the Imperial Palace: ' . imperialPalaceEvent($config);
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} elseif ($roll <= 5) {
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} elseif ($roll <= 5) {
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$event = 'Relative Unrest: ' . relative_unrest_event($config);
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$event = 'Relative Unrest: ' . relativeUnrestEvent($config);
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} else {
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} else {
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$_SESSION['scores']['flames']++;
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$_SESSION['scores']['flames']++;
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$event = 'The fires spread. +1 Flames.';
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$event = 'The fires spread. +1 Flames.';
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}
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}
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return $event;
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return $event;
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}
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}
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function imperial_palace_event($config) {
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/**
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* Handles events occurring in the Imperial Palace based on a dice roll.
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*
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* @param array $config The game configuration.
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*
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* @return string The event description.
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*/
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function imperialPalaceEvent($config) {
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$roll = rand(1, 6);
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$roll = rand(1, 6);
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$event = '';
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$event = '';
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switch ($roll) {
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switch ($roll) {
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case 1:
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case 1:
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$_SESSION['scores']['flames']++;
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$_SESSION['scores']['flames']++;
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$event = $config['imperial_palace_event_1'];
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$event = $config['imperial_palace_event_1'];
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break;
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break;
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case 2:
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case 2:
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$_SESSION['scores']['desolation']++;
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$_SESSION['scores']['desolation']++;
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$_SESSION['scores']['relocation']++;
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$_SESSION['scores']['relocation']++;
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$event = $config['imperial_palace_event_2'];
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$event = $config['imperial_palace_event_2'];
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break;
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break;
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case 3:
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case 3:
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$_SESSION['scores']['relocation']++;
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$_SESSION['scores']['relocation']++;
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$event = $config['imperial_palace_event_3'];
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$event = $config['imperial_palace_event_3'];
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break;
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break;
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case 4:
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case 4:
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$_SESSION['scores']['desolation']++;
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$_SESSION['scores']['desolation']++;
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$event = $config['imperial_palace_event_4'];
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$event = $config['imperial_palace_event_4'];
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break;
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break;
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case 5:
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case 5:
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$_SESSION['scores']['flames']++;
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$_SESSION['scores']['flames']++;
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$_SESSION['scores']['relocation']++;
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$_SESSION['scores']['relocation']++;
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$event = $config['imperial_palace_event_5'];
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$event = $config['imperial_palace_event_5'];
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break;
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break;
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case 6:
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case 6:
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$_SESSION['scores']['flames']++;
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$_SESSION['scores']['flames']++;
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$event = $config['imperial_palace_event_6'];
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$event = $config['imperial_palace_event_6'];
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break;
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break;
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}
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}
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|
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return $event;
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return $event;
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}
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}
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function relative_unrest_event($config) {
|
/**
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* Handles events related to relative unrest based on a dice roll.
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|
*
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* @param array $config The game configuration.
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*
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* @return string The event description.
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*/
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function relativeUnrestEvent($config) {
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$roll = rand(1, 6);
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$roll = rand(1, 6);
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$event = '';
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$event = '';
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|
|
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switch ($roll) {
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switch ($roll) {
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case 1:
|
case 1:
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$_SESSION['scores']['relocation']++;
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$_SESSION['scores']['relocation']++;
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$event = $config['relative_unrest_event_1'];
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$event = $config['relative_unrest_event_1'];
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break;
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break;
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case 2:
|
case 2:
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$_SESSION['scores']['desolation']++;
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$_SESSION['scores']['desolation']++;
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$event = $config['relative_unrest_event_2'];
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$event = $config['relative_unrest_event_2'];
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break;
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break;
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case 3:
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case 3:
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$_SESSION['scores']['relocation']++;
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$_SESSION['scores']['relocation']++;
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$event = $config['relative_unrest_event_3'];
|
$event = $config['relative_unrest_event_3'];
|
||||||
break;
|
break;
|
||||||
case 4:
|
case 4:
|
||||||
$_SESSION['scores']['desolation']++;
|
$_SESSION['scores']['desolation']++;
|
||||||
$_SESSION['scores']['flames']++;
|
$_SESSION['scores']['flames']++;
|
||||||
$event = $config['relative_unrest_event_4'];
|
$event = $config['relative_unrest_event_4'];
|
||||||
break;
|
break;
|
||||||
case 5:
|
case 5:
|
||||||
$_SESSION['scores']['desolation']++;
|
$_SESSION['scores']['desolation']++;
|
||||||
$event = $config['relative_unrest_event_5'];
|
$event = $config['relative_unrest_event_5'];
|
||||||
break;
|
break;
|
||||||
case 6:
|
case 6:
|
||||||
$_SESSION['scores']['flames']++;
|
$_SESSION['scores']['flames']++;
|
||||||
$event = $config['relative_unrest_event_6'];
|
$event = $config['relative_unrest_event_6'];
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
return $event;
|
return $event;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Attempts to assassinate the emperor based on the current desolation score.
|
||||||
|
*
|
||||||
|
* @param array $config The game configuration.
|
||||||
|
*
|
||||||
|
* @return array An array containing the event description and game state.
|
||||||
|
*/
|
||||||
function assassinate($config) {
|
function assassinate($config) {
|
||||||
$desolation = $_SESSION['scores']['desolation'];
|
$desolation = $_SESSION['scores']['desolation'];
|
||||||
$total = 0;
|
$total = 0;
|
||||||
|
|
||||||
for ($i = 0; $i < $desolation; $i++) {
|
for ($i = 0; $i < $desolation; $i++) {
|
||||||
$total += rand(1, 6);
|
$total += rand(1, 6);
|
||||||
}
|
}
|
||||||
|
|
||||||
if ($total >= $config['assassination_win']) {
|
if ($total >= $config['assassination_win']) {
|
||||||
return ['event' => 'You have assassinated the emperor! You die a martyr.', 'gameState' => 'win_assassination'];
|
return [
|
||||||
|
'event' => 'You have assassinated the emperor! You die a martyr.',
|
||||||
|
'gameState' => 'win_assassination'
|
||||||
|
];
|
||||||
} else {
|
} else {
|
||||||
return ['event' => 'Your attempt to assassinate the emperor has failed. You are executed.', 'gameState' => 'loss_assassination'];
|
return [
|
||||||
|
'event' => 'Your attempt to assassinate the emperor has failed. You are executed.',
|
||||||
|
'gameState' => 'loss_assassination'
|
||||||
|
];
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
function check_game_state($config) {
|
/**
|
||||||
|
* Checks the current game state based on scores and configuration.
|
||||||
|
*
|
||||||
|
* @param array $config The game configuration.
|
||||||
|
*
|
||||||
|
* @return string The current game state.
|
||||||
|
*/
|
||||||
|
function checkGameState($config) {
|
||||||
if ($_SESSION['scores']['flames'] >= $config['flames_win']) {
|
if ($_SESSION['scores']['flames'] >= $config['flames_win']) {
|
||||||
return 'loss_flames';
|
return 'loss_flames';
|
||||||
}
|
}
|
||||||
|
|
||||||
if ($_SESSION['scores']['desolation'] >= $config['desolation_win']) {
|
if ($_SESSION['scores']['desolation'] >= $config['desolation_win']) {
|
||||||
return 'loss_desolation';
|
return 'loss_desolation';
|
||||||
}
|
}
|
||||||
|
|
||||||
if ($_SESSION['scores']['relocation'] >= $config['relocation_win']) {
|
if ($_SESSION['scores']['relocation'] >= $config['relocation_win']) {
|
||||||
return 'win';
|
return 'win';
|
||||||
}
|
}
|
||||||
|
|
||||||
return 'ongoing';
|
return 'ongoing';
|
||||||
}
|
}
|
||||||
|
|
||||||
function log_game($end_condition) {
|
/**
|
||||||
|
* Logs the end of a game with scores and end condition.
|
||||||
|
*
|
||||||
|
* @param string $endCondition The condition that ended the game.
|
||||||
|
*
|
||||||
|
* @return void
|
||||||
|
*/
|
||||||
|
function logGame($endCondition) {
|
||||||
global $db;
|
global $db;
|
||||||
$stmt = $db->prepare('INSERT INTO game_logs (date_played, flames_score, desolation_score, relocation_score, end_condition) VALUES (?, ?, ?, ?, ?)');
|
|
||||||
$stmt->execute([date('Y-m-d H:i:s'), $_SESSION['scores']['flames'], $_SESSION['scores']['desolation'], $_SESSION['scores']['relocation'], $end_condition]);
|
$stmt = $db->prepare(
|
||||||
|
'INSERT INTO game_logs (
|
||||||
|
date_played,
|
||||||
|
flames_score,
|
||||||
|
desolation_score,
|
||||||
|
relocation_score,
|
||||||
|
end_condition)
|
||||||
|
VALUES (?, ?, ?, ?, ?)'
|
||||||
|
);
|
||||||
|
|
||||||
|
$stmt->execute(
|
||||||
|
[
|
||||||
|
date('Y-m-d H:i:s'),
|
||||||
|
$_SESSION['scores']['flames'],
|
||||||
|
$_SESSION['scores']['desolation'],
|
||||||
|
$_SESSION['scores']['relocation'],
|
||||||
|
$endCondition
|
||||||
|
]
|
||||||
|
);
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user