Initial commit

This commit is contained in:
Keith Solomon
2025-08-15 06:25:45 -05:00
commit 00e123b432
8 changed files with 546 additions and 0 deletions

146
game.php Normal file
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<?php
session_start();
if (!isset($_SESSION['scores'])) {
$_SESSION['scores'] = [
'flames' => 0,
'desolation' => 0,
'relocation' => 0,
];
}
$action = $_GET['action'] ?? '';
if ($action === 'roll_dice') {
$event = roll_dice();
$gameState = check_game_state();
echo json_encode([
'scores' => $_SESSION['scores'],
'event' => $event,
'gameState' => $gameState,
]);
} elseif ($action === 'assassinate') {
$assassinationResult = assassinate();
echo json_encode([
'event' => $assassinationResult['event'],
'gameState' => $assassinationResult['gameState'],
]);
} elseif ($action === 'reset_game') {
$_SESSION['scores'] = [
'flames' => 0,
'desolation' => 0,
'relocation' => 0,
];
echo json_encode([
'scores' => $_SESSION['scores'],
]);
}
function roll_dice() {
$roll = rand(1, 6);
$event = '';
if ($roll <= 3) {
$event = 'In the Imperial Palace: ' . imperial_palace_event();
} elseif ($roll <= 5) {
$event = 'Relative Unrest: ' . relative_unrest_event();
} else {
$_SESSION['scores']['flames']++;
$event = 'The fires spread. +1 Flames.';
}
return $event;
}
function imperial_palace_event() {
$roll = rand(1, 6);
$event = '';
switch ($roll) {
case 1:
$_SESSION['scores']['flames']++;
$event = 'The emperor fiddles with manic glee. +1 Flames.';
break;
case 2:
$_SESSION['scores']['desolation']++;
$_SESSION['scores']['relocation']++;
$event = 'The emperor raises another horse to the position of senator. +1 Desolation, +1 Relocation.';
break;
case 3:
$_SESSION['scores']['relocation']++;
$event = 'It\'s execution night at the palace. +1 Relocation.';
break;
case 4:
$_SESSION['scores']['desolation']++;
$event = 'The emperor screams like a baby. +1 Desolation.';
break;
case 5:
$_SESSION['scores']['flames']++;
$_SESSION['scores']['relocation']++;
$event = 'The emperor sits in front of the flame and commands it to obey. It does not. +1 Flames, +1 Relocation.';
break;
case 6:
$_SESSION['scores']['flames']++;
$event = 'Work continues on a house made of pure gold. It keeps melting. +1 Flames.';
break;
}
return $event;
}
function relative_unrest_event() {
$roll = rand(1, 6);
$event = '';
switch ($roll) {
case 1:
$_SESSION['scores']['relocation']++;
$event = 'People complain - this is unacceptable. Then they go about their business. +1 Relocation.';
break;
case 2:
$_SESSION['scores']['desolation']++;
$event = 'There are no goods at market. +1 Desolation.';
break;
case 3:
$_SESSION['scores']['relocation']++;
$event = 'You receive a letter asking you to reassert your faith in the emperor. In writing. +1 Relocation.';
break;
case 4:
$_SESSION['scores']['desolation']++;
$_SESSION['scores']['flames']++;
$event = 'Lions are released onto the streets. +1 Desolation, +1 Flames.';
break;
case 5:
$_SESSION['scores']['desolation']++;
$event = 'Is Rome really over? +1 Desolation.';
break;
case 6:
$_SESSION['scores']['flames']++;
$event = 'The burnings will continue until morale improves. +1 Flames.';
break;
}
return $event;
}
function assassinate() {
$desolation = $_SESSION['scores']['desolation'];
$total = 0;
for ($i = 0; $i < $desolation; $i++) {
$total += rand(1, 6);
}
if ($total >= 20) {
return ['event' => 'You have assassinated the emperor! You die a martyr.', 'gameState' => 'win_assassination'];
} else {
return ['event' => 'Your attempt to assassinate the emperor has failed. You are executed.', 'gameState' => 'loss_assassination'];
}
}
function check_game_state() {
if ($_SESSION['scores']['flames'] >= 10) {
return 'loss_flames';
}
if ($_SESSION['scores']['desolation'] >= 10) {
return 'loss_desolation';
}
if ($_SESSION['scores']['relocation'] >= 10) {
return 'win';
}
return 'ongoing';
}